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Re: [MOD] - Eye of the Atlantis - RELEASED version 2d
Posted: Fri Jun 05, 2015 10:37 pm
by trancelistic
Thanks. I tried it again. I can't solve it. I looked all pages about this tread I can't find the answer..
Haha.. I fail:( sorry.
Re: [MOD] - Eye of the Atlantis - RELEASED version 2d
Posted: Sat Jun 06, 2015 2:54 am
by Shaf
After pushing the button a Teleport doesn't appear. Either I'm throwing in the wrong Place( directly W of the Button) or my timing is wrong. Could I see a Map of the immediate Area to confirm.
Re: [MOD] - Eye of the Atlantis - RELEASED version 2d
Posted: Sat Jun 06, 2015 9:10 am
by Drakkan
Shaf wrote:After pushing the button a Teleport doesn't appear. Either I'm throwing in the wrong Place( directly W of the Button) or my timing is wrong. Could I see a Map of the immediate Area to confirm.
correct timting is reversed -
throw something in the direction of the teleport (rock etc...) and then you need REALLY FAST turn north and press the switch
. This will enable the magical bridge above the lava (hardly visible but it is there).
trancelistic wrote:Thanks. I tried it again. I can't solve it. I looked all pages about this tread I can't find the answer..
Haha.. I fail:( sorry.
no prob, send here which alcoves you cracked and for which you are not sure (and which number), I will at least hint you
Also Your party in game will give you some hint after some time... (but only once
Re: [MOD] - Eye of the Atlantis - RELEASED version 2d
Posted: Sun Jun 07, 2015 4:59 pm
by pstair
Edit: Got stuck with the cemetary puzzle on level 1, but finally managed to get it to work.
For those still having problems despite thinking that they have the correct solutions, strongly recommend
working with weights that are multiples of 1.0 or 0.5 kg's. I had tried with 0.1's previously and it didnt work, for some reason.
Re: [MOD] - Eye of the Atlantis - RELEASED version 2d
Posted: Sun Jun 07, 2015 9:19 pm
by trancelistic
That might explains it. I give it another go. ( still stuck:P)
Re: [MOD] - Eye of the Atlantis - RELEASED version 2d
Posted: Mon Jun 08, 2015 12:27 pm
by Lightangels
Hey drakkan, u are a god in modding
How many time before the final release ?
Re: [MOD] - Eye of the Atlantis - RELEASED version 2d
Posted: Mon Jun 08, 2015 12:58 pm
by Drakkan
Lightangels wrote:Hey drakkan, u are a god in modding
How many time before the final release ?
Hi Lightangels. There are many brilliant moders around and many people helped me as well. But thanks a lot.
I already said - I am currently off Log modding as I need invest my time into other stuff than just Log.
That means no final release is planned.
Because of amount of the time I invested into it, I still hope I will be able to finish it, but rlly don't know when. It could be month, year or never. Personaly I´d like to release it till end of this year, but no promises...
Re: [MOD] - Eye of the Atlantis - RELEASED version 2d
Posted: Mon Jun 08, 2015 4:40 pm
by pstair
Any hints for
puzzle?
I've tried walking in the path that a person would normally write the number 8 (thrice) but doesnt seem to work?
Re: [MOD] - Eye of the Atlantis - RELEASED version 2d
Posted: Mon Jun 08, 2015 5:37 pm
by Drakkan
pstair wrote:Any hints for
puzzle?
I've tried walking in the path that a person would normally write the number 8 (thrice) but doesnt seem to work?
thats correct approach, try it one more time, maybe try write one eight more, it is matter of "where" you start writing and direction as well
Re: [MOD] - Eye of the Atlantis - RELEASED version 2d
Posted: Mon Jun 08, 2015 8:01 pm
by DusnA
Hello again.. Just finished the main story yesterday.. If it just was little (little a lot I mean
) longer..
I enjoyed the mode very much. The story line makes really nice atmosphere. I enjoyed most of the riddles. Some of them quite difficult, sometimes, my factor of frustration was reaching the top..
From what I've found, I did not get just the "Blue Green", and for like 2 more, I searched for the help here. (I would maybe consider little "polishing" of giving the glues..)
Fights are fantastic (bosses etc..) - had no bigger problem.. (but was fun anyway..)
..... Thank for your effort making it.. Really cool!
Question - Are you planning to make the story line longer? ... I mean - now I can still search these obelisks (is that possible in version "B"?? - to find all??)
But I would maybe prefer to wait on the moment when is really finished (hopefully with longer main story..) and than maybe play that again + try to find obelisks etc..