1.1.4 Patch Progress

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petri
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Re: 1.1.4 Patch Progress

Post by petri »

donut wrote:what do you edit in the config file to disable bobbing?
"cameraBobbing = false"

The bobbing effect is very subtle.
Garcy
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Re: 1.1.4 Patch Progress

Post by Garcy »

Petri, is there another patch being worked on? Or about to be?

Good work guys!


Cheers
Garcy
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Darklord
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Re: 1.1.4 Patch Progress

Post by Darklord »

Petri is working on the Dungeon Editor at the moment.

viewtopic.php?f=14&t=2118

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Garcy
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Re: 1.1.4 Patch Progress

Post by Garcy »

That, i knew :)

Nonetheless, he could be working on a patch on the side or the other programmer of AH could be working on it, or there could be a plan to once the Editor is done... Who knows...Hence why i asked :)


Cheers
Garcy
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Darklord
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Re: 1.1.4 Patch Progress

Post by Darklord »

Petri is the teams only programmer. (although I did notice another Häkkinen in the credits who assisted, I guess that is Petri's brother or father?

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Garcy
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Re: 1.1.4 Patch Progress

Post by Garcy »

Ohh my mistake, must have mis-read something.

Whatever the case, im sure he has fixed a few bugs while developing the Editor, just excited i guess :)


Cheers
Garcy
AmiDARK
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Re: 1.1.4 Patch Progress

Post by AmiDARK »

great news concerning the patch :)
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petri
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Re: 1.1.4 Patch Progress

Post by petri »

Darklord wrote:Petri is the teams only programmer. (although I did notice another Häkkinen in the credits who assisted, I guess that is Petri's brother or father?
My brother Henri helped us and ported the audio engine which was originally running on an ancient version of FMOD to Xaudio2 (Windows) and OpenAL (iOS).
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Darklord
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Re: 1.1.4 Patch Progress

Post by Darklord »

Well pass on our thanks to Henri for his help! :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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Darklord
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Re: 1.1.4 Patch Progress

Post by Darklord »

shadmin wrote:
Darklord wrote:I notice when you import portraits, it has a toggle for male or female, how do you set if a picture is male or female?

Cheers,

Daniel.
I'm also curious about this.

*Edit
Actually, does it simply determine which audio gets played when the character gets hurt?
Can anyone confirm if this is the case?

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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