[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
limner
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Joined: Fri Mar 02, 2012 2:00 pm

Re: [Models] New created Models..

Post by limner »

why do not create a ceiling without the beams? something completly flat like dungeon master?
Sanctifer
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Re: [Models] New created Models..

Post by Sanctifer »

hyteria wrote:very nice work ! i hope you will realease a damn "dungeon master" dungeon soon !!!!! )
Yea i am waiting this so much ( + CSB :p )

Great work !
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germanny
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Re: [Models] New created Models..

Post by germanny »

limner wrote:why do not create a ceiling without the beams? something completly flat like dungeon master?
this is because i dont want to stretch the walls too much in height. The original DM walls are 2.6 m in height, LoG has about 3 m (spuare walltiles).
Another thought was to add a 5th line of bricks, but then it doesn´t look like dm.
As i started this set, i did not want to lower the ceiling too much - because clipping may occur with big enemies.

But no fear^^, i include a different ceiling version wich is mostly flat as in original game! So you can choose simply by change that in the wallset.lua.
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Ixnatifual

Re: [Models] New created Models..

Post by Ixnatifual »

Those look great. I think the alcove would look better if it went all the way up to the two upper stone blocks, but perhaps it has to look like it does because Dungeon Master did it that way? I didn't play it so I wouldn't know.

You are quite industrious.
limner
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Re: [Models] New created Models..

Post by limner »

germanny wrote:
limner wrote:why do not create a ceiling without the beams? something completly flat like dungeon master?
But no fear^^, i include a different ceiling version wich is mostly flat as in original game! So you can choose simply by change that in the wallset.lua.
Great! any image how does it look like?
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germanny
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Re: [Models] New created Models..

Post by germanny »

limner wrote: Great! any image how does it look like?
Nope, there are some tiles left bfore showing^^

A sneak peak to get you all informed and i´m already working:
I have some wall decorations for necessary viewing pleasure done.
SpoilerShow
Image
These wall decos with dirty ground can placed on every wall element..
Image
..and there can be placed 2 in the same place, as here( mushrooms+plant):
Image
The magic light spell (i found it a bit too much blue^^), notice the small button in the wall^^
Image
Image
I have small rocks, big rocks, mushrooms, plant and plain dirt now.
Want to add more variabts as bone pieces, moss and those mushrooms that stick on trees or walls (halfmoon-shaped)

Well, i hope to finish the base soon^^
I have my all days job, so time is a bit limited.

*edit*: What i intended to do was let the wallset place them automatically, but that doesn´t work.
It is set in wallset.lua under decorations:

Code: Select all

	wallDecorations = {
		"mod_assets/models/env/dm_wall_001dirt.fbx", 100,
		"mod_assets/models/env/dm_wall_mushroom.fbx", 100,
		"mod_assets/models/env/dm_wall_plant.fbx", 100,
I guess the number represents the frequency of appearance, and set this to 100 (percent?) let me think they will set on every wall, but it wont happened.
Last edited by germanny on Sun Feb 03, 2013 4:18 pm, edited 1 time in total.
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pulpum
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Re: [Models] New created Models..

Post by pulpum »

very nice things! :P
ad&d / ff / d&d
comscript
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Re: [Models] New created Models..

Post by comscript »

Hello Germanny

great job as usual

for automatically placing decorations, you must use a number less than the number of walls

walls = {
"assets/models/env/dungeon_wall_01.fbx", 50,
"assets/models/env/dungeon_wall_drainage.fbx", 1,
}
Would indicate that statistically every 50th generated wall would be a wall drainage.
http://www.grimrock.net/modding/predefined-wall-sets/
http://www.grimrock.net/modding/asset-d ... reference/



http://grimrock.nexusmods.com/mods/65/
http://steamcommunity.com/sharedfiles/f ... =104308534

dungeon test, sample script "text input" and "buttons"
http://grimrock.nexusmods.com/mods/182
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germanny
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Re: [Models] New created Models..

Post by germanny »

comscript wrote: for automatically placing decorations, you must use a number less than the number of walls
Ohh.. :oops: thanks comscript!
Well i only can say to myself RTFM ^^ :lol:
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Neikun
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Re: [Models] New created Models..

Post by Neikun »

That secret button is so tiny! No one will see that in game. You devil.
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