[Models] New created Models..
Re: [Models] New created Models..
why do not create a ceiling without the beams? something completly flat like dungeon master?
Re: [Models] New created Models..
Yea i am waiting this so much ( + CSB :p )hyteria wrote:very nice work ! i hope you will realease a damn "dungeon master" dungeon soon !!!!! )
Great work !
Re: [Models] New created Models..
this is because i dont want to stretch the walls too much in height. The original DM walls are 2.6 m in height, LoG has about 3 m (spuare walltiles).limner wrote:why do not create a ceiling without the beams? something completly flat like dungeon master?
Another thought was to add a 5th line of bricks, but then it doesn´t look like dm.
As i started this set, i did not want to lower the ceiling too much - because clipping may occur with big enemies.
But no fear^^, i include a different ceiling version wich is mostly flat as in original game! So you can choose simply by change that in the wallset.lua.
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Those look great. I think the alcove would look better if it went all the way up to the two upper stone blocks, but perhaps it has to look like it does because Dungeon Master did it that way? I didn't play it so I wouldn't know.
You are quite industrious.
You are quite industrious.
Re: [Models] New created Models..
Great! any image how does it look like?germanny wrote:But no fear^^, i include a different ceiling version wich is mostly flat as in original game! So you can choose simply by change that in the wallset.lua.limner wrote:why do not create a ceiling without the beams? something completly flat like dungeon master?
Re: [Models] New created Models..
Nope, there are some tiles left bfore showing^^limner wrote: Great! any image how does it look like?
A sneak peak to get you all informed and i´m already working:
I have some wall decorations for necessary viewing pleasure done.
SpoilerShow
These wall decos with dirty ground can placed on every wall element..
..and there can be placed 2 in the same place, as here( mushrooms+plant):
The magic light spell (i found it a bit too much blue^^), notice the small button in the wall^^
Want to add more variabts as bone pieces, moss and those mushrooms that stick on trees or walls (halfmoon-shaped)
Well, i hope to finish the base soon^^
I have my all days job, so time is a bit limited.
*edit*: What i intended to do was let the wallset place them automatically, but that doesn´t work.
It is set in wallset.lua under decorations:
Code: Select all
wallDecorations = {
"mod_assets/models/env/dm_wall_001dirt.fbx", 100,
"mod_assets/models/env/dm_wall_mushroom.fbx", 100,
"mod_assets/models/env/dm_wall_plant.fbx", 100,
Last edited by germanny on Sun Feb 03, 2013 4:18 pm, edited 1 time in total.
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
Hello Germanny
great job as usual
for automatically placing decorations, you must use a number less than the number of walls
walls = {
"assets/models/env/dungeon_wall_01.fbx", 50,
"assets/models/env/dungeon_wall_drainage.fbx", 1,
}
Would indicate that statistically every 50th generated wall would be a wall drainage.
http://www.grimrock.net/modding/predefined-wall-sets/
http://www.grimrock.net/modding/asset-d ... reference/
http://grimrock.nexusmods.com/mods/65/
http://steamcommunity.com/sharedfiles/f ... =104308534
dungeon test, sample script "text input" and "buttons"
http://grimrock.nexusmods.com/mods/182
great job as usual
for automatically placing decorations, you must use a number less than the number of walls
walls = {
"assets/models/env/dungeon_wall_01.fbx", 50,
"assets/models/env/dungeon_wall_drainage.fbx", 1,
}
Would indicate that statistically every 50th generated wall would be a wall drainage.
http://www.grimrock.net/modding/predefined-wall-sets/
http://www.grimrock.net/modding/asset-d ... reference/
http://grimrock.nexusmods.com/mods/65/
http://steamcommunity.com/sharedfiles/f ... =104308534
dungeon test, sample script "text input" and "buttons"
http://grimrock.nexusmods.com/mods/182
Re: [Models] New created Models..
Ohh.. thanks comscript!comscript wrote: for automatically placing decorations, you must use a number less than the number of walls
Well i only can say to myself RTFM ^^
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Models] New created Models..
That secret button is so tiny! No one will see that in game. You devil.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!