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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Posted: Wed Nov 14, 2012 8:35 am
by Periodiko
Amazing.

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Posted: Wed Nov 14, 2012 12:01 pm
by Komag
I think that "amazing" was in reference to the ridiculous spam post (which I since nuked) :P

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Posted: Thu Nov 15, 2012 11:52 pm
by undeaddemon
Wall Hooks For Bows -

So.. I really could use some wall hooks that are closer together....?
Good: Not So Good: Thanks..

Code: Select all


defineObject{
	name = "wall_hook_bow_alcove",
	class = "Alcove",
	anchorPos = vec(0, 1.37, -0.09),
	anchorRotation = vec(90, -4, 0),
	targetPos = vec(0, 1.50, -0.1),
	targetSize = vec(0.6, 0.5, 0.6),
	model = "assets/models/env/metal_hooks_wall.fbx",
	onInsertItem = function(self, item)
     local allowed = {"longbow", "short_bow"}
     for i = 1, #allowed do
       if item.name == allowed[i] then
          return item.name == allowed[i] and self:getItemCount() == 0
       end
     end   
end,
   placement = "wall",
   replacesWall = false,
   editorIcon = 92,
}

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Posted: Thu Nov 15, 2012 11:53 pm
by undeaddemon
Obviously its armature hour - for building links into forum posts...

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Posted: Fri Nov 16, 2012 1:46 am
by Brodie301
I can't link to pics

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Posted: Fri Nov 16, 2012 4:28 am
by crisman
I've seen the table right now, it looks fantastic :D
I must try it!
Even the bow alcove looks neat, but you should take away the short bow since it doesn't fit in very well! ;)

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Posted: Fri Nov 16, 2012 4:44 am
by Neikun
You just need to put them in IMG brackets.
SpoilerShow
Image
SpoilerShow
Image
I like the concept. Might only work with the Crookhorn.

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Posted: Fri Nov 16, 2012 5:30 am
by undeaddemon
That was my point.... if someone could just move those hooks a lil closer together... the short bow could work too.,,,

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Posted: Fri Nov 16, 2012 1:17 pm
by Neikun
Or perhaps you could hang the bow off only one of the hooks?
Then you could have one thing on each of the hooks.

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Posted: Fri Nov 16, 2012 2:16 pm
by Daght
Grimwold wrote:My first alcove... hope it's not something that's been done before... I only changed a couple of lines, the bulk of the object is cloned from the key hook by Crisman.

Image

Code: Select all

defineObject{
  name = "note_hook",
  class = "Alcove",
  model = "mod_assets/models/env/hook_pillar_wall.fbx",
  anchorPos = vec(0, 1.55, -0.1),
  anchorRotation = vec(90, 0, 0),
  targetPos = vec(0, 1.6, 0),
  targetSize = vec(0.2, 0.2, 0.2),
  placement = "wall",
  replaceWall = false,
  editorIcon = 92,
  onInsertItem = function (self, item)
    return item.name == "note" and self:getItemCount() == 0
  end,
}
You will need the hook_pillar_wall model that Crisman created, which was linked below (but doesn't seem to be there anymore).
crisman wrote:Sorry I haven't put it on online yesterday, I had a problem. But here you go now!
https://skydrive.live.com/redir?resid=7 ... 14E98!5304
Ok, from here you can download the model file.
I can't find the file mod_assets/models/env/hook_pillar_wall.fbx on skydrive... :-/