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Re: [WIP] Grimrock Model Tookit

Posted: Mon Oct 22, 2012 10:21 pm
by wallasaurus
AWESOME! :) Excited now! (more excited should I say!)

Re: [WIP] Grimrock Model Tookit

Posted: Tue Oct 23, 2012 12:17 am
by Neikun
Hmm. Animations.
Animations are the key..
Animations GOLD *double kickdrum solo*

As I type this out, I feel like I may be speaking entirely from an after-work endorphin rush.

To translate: This is really gorram exciting.

Re: [WIP] Grimrock Model Tookit

Posted: Tue Oct 23, 2012 12:27 am
by JohnWordsworth
GMT 0.3.0.0 Release Notes
GMT Homepage | Direct Download

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  • User Interface: Redesign of user interface adds utility tabs to right hand panel.
  • Animation support: Using the animation tab on the right you can select a direction of animation files which are then loaded and they populate the combo box underneath.
  • Customisable Lighting: There is now a lighting tab on the right hand side that allows you to customise the 5 lights I use to light a scene.
  • Bug Fixes: Textures are now released properly. When viewing untextured models, the models are grey instead of white.
Obviously, you still can't get your own animations in there yet - but this is clearly the first step. Next major feature on my list is FBX import/export - which should open the whole thing right up! Then the ability to simply replace nodes for people that don't want to get into full FBX hard-core editing and/or some better import/export options for OBJ format. Of course, I'll also be taking a look at my tangent generation code too soon. Although, I don't intend to improve normal generation (you really should be doing that in a modelling app that's had millions of pounds of development - not my evening and weekends app!).

I'm really happy now as this means that I'll be able to get on with all of the suggestions and improvements that I've received in the last week or so. They are next on my list (along with any bugs the new changes bring!). Sorry I didn't get a build to you sooner Wallasaurus, exceptionally busy weekend in the end!

Re: [WIP] Grimrock Model Tookit

Posted: Tue Oct 23, 2012 12:50 am
by Neikun
I'mma load this up right away!
:o
Question about lights.
If you change the color of lights, does that change them on the model when in game?

Re: [WIP] Grimrock Model Tookit

Posted: Tue Oct 23, 2012 1:20 am
by JohnWordsworth
@Neikun: :) Enjoy! Lights are just for in-app enjoyment only - I dont think there is a way to attach lights to the actual model file (you can attach lights with lua though I believe!).

Re: [WIP] Grimrock Model Tookit

Posted: Tue Oct 23, 2012 2:08 am
by Neikun
I'm playing with buttons loaded with brick wall textures. I noticed that the animation isn't playing for wall_button. (I got the animation to work with the monsters)

Example of my current tinkerings
SpoilerShow
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Re: [WIP] Grimrock Model Tookit

Posted: Tue Oct 23, 2012 2:21 am
by Batty
John,

I'm using the newest version & no matter which .obj I try to import I get this:

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helllllp :(

Re: [WIP] Grimrock Model Tookit

Posted: Tue Oct 23, 2012 2:31 am
by Neikun
I'm getting the same thing.
Found another bug.
Occasionally the material library does not entirely load and I must manually reload to display all the textures.

Re: [WIP] Grimrock Model Tookit

Posted: Tue Oct 23, 2012 3:50 am
by Isaac
JohnWordsworth wrote:...
Simply amazing! 8-) 8-)

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Re: [WIP] Grimrock Model Tookit

Posted: Tue Oct 23, 2012 3:07 pm
by JohnWordsworth
@Neikun: That's interesting with the wall buttons. I'll take a look at that. Perhaps it uses a slightly different system to animate the different segments.

@Batty: Apologies - it looks like I might have broken something :-o. I'll take a look at that ASAP, but in the interim you can download a previous version. Sorry about that!

@Neikun: Hmm, I'll take a look at the Material library reloading. Might be something silly!

@Isaac: How do you make your animated GIFs? I love 'em, but haven't found a good tool to convert AVIs to GIFs!