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Re: [MOD] Journey To Justice v1.4
Posted: Wed Nov 22, 2017 10:49 am
by THOM
Oh - the alcove is a red herring in this case.
Keep the egg - maybe you will need it way later...
Re: [MOD] Journey To Justice v1.4
Posted: Wed Nov 22, 2017 12:36 pm
by gylippos
Hello Thom,
I'm down in the mine, on the first level, having found that I need a pickaxe that I don't have to progress in the lower level. So i'm back here trying to open the doors where I presume the pickaxe is hiding. I got through the door marled l.llll.lllll but can't for the life of me think how the semi-colon and comma marks on the other doors relate to what I can do with the levers. The shovels and torches hint that they may be important, but I just can't make the connection. Help!
Re: [MOD] Journey To Justice v1.4
Posted: Wed Nov 22, 2017 12:50 pm
by THOM
Upps - I never thought that the number of shovels snd torches could be understood as a hint.
Sorry for confusing you.
But there IS a hint in that room. Have you looked in all repositories?
Re: [MOD] Journey To Justice v1.4
Posted: Wed Nov 22, 2017 10:40 pm
by Lightangels
Okay i'm on the wizardry and im REALLY stuck, almoste starving, i can't find what to do with the 3 blue crystal button and the light balls, can't disable those teleporters... i filled all those alcoves
Re: [MOD] Journey To Justice v1.4
Posted: Thu Nov 23, 2017 12:02 am
by THOM
As I wrote somewhere before: The Archive of Wizardry is almost one big puzzle - but it's optional. The alcoves are not involved in that...
The only thing of importance is the hallway behind the two doors in the north-west corner.
Re: [MOD] Journey To Justice v1.4
Posted: Thu Nov 23, 2017 1:44 am
by ChrisDenham
Hi Thom, I am in Leech lake central area and I can't get past the tree. I have followed your hints on page 8 and I'm still stuck. Please help.
Re: [MOD] Journey To Justice v1.4
Posted: Thu Nov 23, 2017 1:53 am
by THOM
I can't say it more clear than
here.
Re: [MOD] Journey To Justice v1.4
Posted: Thu Nov 23, 2017 2:20 pm
by Lightangels
Oh wizardry is optional okay... (Still i cant find how desactivate those warps... i guess i will give up) But i need an another Hub key so for the gardens ? i'm suppose to find one in wizardry no ? or there is two key somewhere ? can't find the key for open the gardens
Re: [MOD] Journey To Justice v1.4
Posted: Thu Nov 23, 2017 4:18 pm
by ChrisDenham
Hi Thom, Thank you for swift response. I do everything you say and still cannot get through.
[I cannot get the grate under the trunk, in the alcove to blow bubbles. The two crates in the alcove to the North don't seem to do anything. I must be doing something wrong, but don't know what/spoiler]
Re: [MOD] Journey To Justice v1.4
Posted: Thu Nov 23, 2017 4:40 pm
by Lightangels
Well Chris, he can't be more clear than what he already say:
There is only 4 good spot to place the stone, il u placed 3 good but 1 wrong it's not working. Try to put the stone on a bubble spot then check if the tree moved up and if u can pass trough, if he not moved, the bubble spot is not the good one, try with every bubble spot you see