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Re: Dungeon Editor Progress
Posted: Wed May 09, 2012 9:11 am
by Disasterrific
Looks like you could easily fit that in and spread it across two levels.
You can have invisible teleporters so all it would take is a corridor leading off to a seperate level and it would all be connected.
Re: Dungeon Editor Progress
Posted: Wed May 09, 2012 4:55 pm
by Darklord
- Exporting and packaging all files of an user made dungeon into single file
This is nice, would make sharing mods really easy.
Daniel.
Re: Dungeon Editor Progress
Posted: Wed May 09, 2012 6:41 pm
by Axles
Hi. I have a question. Dungeon Editor will be free for those who already purchased the game?
Re: Dungeon Editor Progress
Posted: Wed May 09, 2012 7:13 pm
by Firing
Axles wrote:Hi. I have a question. Dungeon Editor will be free for those who already purchased the game?
yes
Re: Dungeon Editor Progress
Posted: Wed May 09, 2012 11:10 pm
by Thels
petri wrote:Done:
- Initial planning
- Script editor
- Design for entity serialization in game readable format
- Integrated dungeon editor into game code base
- New IMGUI implementation
- Clean up global variables in code editor
- Map view
- Tool bar
- Selection tool
- Wall drawing tool
- Place new object tool
- Asset browser (with filtering by tags)
- Object inspector
- Object inspector properties for most entities
- IMGUI text box control
- IMGUI combobox control
- Entity serialization
- Clean up gui layout and add panel graphics
- Entity icons
- Editing the facing of entities
- Object deletion
- Move selected object using arrow keys
- Assigning custom object identifiers for scripting, e.g. "treasuryDoor" instead of "iron_door_20_15_0"
- Load/Save dungeon
- List all entities under mouse cursor
- Preview mode
- Support for more than one level
- Autocompletion for lock opened by property
- Adding items to alcoves
- "Add torch" check box for torch holders
- The entire dungeon created by the editor stored in a single document
Work in progress:
Todo:
- Scripting errors crash the editor
- New map view graphics
- Removing objects from alcoves
- Placing items on altars and inside container items
- Selecting a single entity from a square containing multiple entities
- Multiselect?
- Pillar icons are missing
- Teleport target gizmo
- Rectangle selection
- Handle duplicate entity identifiers gracefully
- Exporting and packaging all files of an user made dungeon into single file
- Add support for user made dungeons to New Game dialog
- Remove "$wallset" support from dungeon objects
- Consider adding new entity type, door frame
- String quotation (e.g. wall texts currently can't contain [[, ]] or ")
- Monster groups
Each time the list is updated, the Done list grows, but so does the Todo list.
Either way, nice progress, Petri! Can't wait to get started making my own dungeon.
Re: Dungeon Editor Progress
Posted: Wed May 09, 2012 11:40 pm
by Dynosaulo
Thels wrote:Each time the list is updated, the Done list grows, but so does the Todo list.
That's software development 101 for you, sir!
Re: Dungeon Editor Progress
Posted: Thu May 10, 2012 1:06 am
by pulpum
woooo... you work very well and fast!!! but take your time, I think you have all our
thrust to do this magical thing!
I meant TRUST!!! sorry!
Re: Dungeon Editor Progress
Posted: Thu May 10, 2012 9:54 am
by Darklord
Re: Dungeon Editor Progress
Posted: Thu May 10, 2012 10:17 am
by Lmaoboat
Thels wrote:
Either way, nice progress, Petri! Can't wait to get started making my own dungeon.
It's like Zeno's paradox or something.
Re: Dungeon Editor Progress
Posted: Thu May 10, 2012 11:14 am
by raf68
RTC Return to Chaos is a very good editor dungeon I hope the level editor will be the same legend of grimrock.........