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Re: Asset Pack V2
Posted: Sun May 10, 2015 2:24 am
by minmay
Re: Asset Pack V2
Posted: Sun May 10, 2015 3:27 pm
by Diarmuid
Well, thanks for that, but wasn't it supposed to be a not "final" version, according to Petri's comment above?
Re: Asset Pack V2
Posted: Sun May 10, 2015 3:39 pm
by THOM
ahm - I cannot see a comment, that would mention something like this.
And also I don't know, what would be missing in the pack...
Re: Asset Pack V2
Posted: Mon May 11, 2015 12:32 am
by Diarmuid
Eh sorry, it was Juho, not Petri:
juho wrote:The official pack is offline for now until Antti comes back from thailand and fixes everything. Sorry about that.
Re: Asset Pack V2
Posted: Mon May 11, 2015 12:42 am
by THOM
I believe "fixes everything" means the download. The pack itself seems to be complete.
Or do you miss something?
Re: Asset Pack V2
Posted: Mon May 11, 2015 12:57 am
by Diarmuid
I haven't looked through it yet, just wondering if it was the right version. Thanks!
Re: Asset Pack V2
Posted: Sat May 16, 2015 10:55 am
by THOM
Oh, wow.
I realize that the pack#2 is back online
Re: Asset Pack V2
Posted: Sat Aug 08, 2015 5:00 pm
by Halluinoid
hi I downloaded the zip and unpacked it
when I look at my documents they go Almost Human > Legend of Grimrock II > Dungeons
then where do I go to for instance add the new monsters? I see in the download that there are new monsters to use e.g. cave crab, drainage tentacles, never saw those in the original assets
so do I copy the cave crab folder to somewhere in Almost Human > Legend of Grimrock II > Dungeons?
please give me a hint
Re: Asset Pack V2
Posted: Sat Jul 23, 2016 1:13 pm
by Halluinoid
still looking for the answer.......
I copied the snail to my mod assets
then looked in my Dungeon Editor to find monsters but no snail
Re: Asset Pack V2
Posted: Sat Jul 23, 2016 1:22 pm
by THOM
You have to add to your init file a line like
Code: Select all
import "mod_assets/monsters/snail.lua"
the init file is in the scripts folder.