[Asset Final] Mine Tile Set by: Phitt

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odinsballs
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Joined: Thu Dec 20, 2012 4:25 pm
Location: south of heaven

Re: [Asset Final] Mine Tile Set by: Phitt

Post by odinsballs »

akroma222 wrote:Odinsballs, Im looking forward to checking out the Neo-Goth set
When I finally got to it the OP was under construction :cry: hehe
yeah there was a bit of a weird situation in that thread, (so i filled its boots with concrete and let it sink, sink , begone thread of doom :D ), comes down to the whole shaboinga is now high detail texture''s (the previous ones stunk by log2 detail standard), and a few placeholders need their respective models recreated, otherwise for a set of stairs, an alcove, and maybe an altar, that set is pretty much ready to go, i''ll send you a little sumthin in yer mail ;) (still a wip version, but should be enough to see what i''m aiming for
kind regards ....ob
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Eleven Warrior
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Re: [Asset Final] Mine Tile Set by: Phitt

Post by Eleven Warrior »

Granamir wrote:Does this set works for map height more than 1?
Hi mate yeah like Akroam said download the demo and see how I used the heights eg: floor 1 ceiling what you want. I had trouble with the Tile Drawing set though and was hoping someone could fix it.

1 - You will notice on floor = 1 etc I have put a wooden beam on top of the tile to cover where the floor and wall meet, otherwise you will see a gap between the wall and floor. So just dissect the demo mod and you will see how it works mate.

Oh yeah ODINS BACK Awesome man. I want that Goth Set badly bro cant wait to see the finished work :)
Granamir
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Re: [Asset Final] Mine Tile Set by: Phitt

Post by Granamir »

akroma222 wrote:
Phitt wrote:
Granamir wrote:Does this set works for map height more than 1?
Nope, as it is a Grimrock 1 tileset. It should be pretty easy to adjust though if anyone feels like it since there is wood on the bottom and the top of each wall tile.
Umm, unless I am totally confused about what you mean by map height (elevation, right?)... yes it does.
Download and start up the test map in the editor and check it out (horizontal wood bars are removed) :D
Akroma
Yep i mean elevation.

Eleven Warrior wrote:
Granamir wrote:Does this set works for map height more than 1?
Hi mate yeah like Akroam said download the demo and see how I used the heights eg: floor 1 ceiling what you want. I had trouble with the Tile Drawing set though and was hoping someone could fix it.

1 - You will notice on floor = 1 etc I have put a wooden beam on top of the tile to cover where the floor and wall meet, otherwise you will see a gap between the wall and floor. So just dissect the demo mod and you will see how it works mate.
Ty guys i'll try, btw i'm more concerned with lateral sides, where usually are pillars. In grimrock set there is a pillar, but good only for 1 elevation.

EDIT: tryed your work, and it's great, probably i'll use something for my dungeon, even if it didn't solved my problem (i needed a natural cave not a true mine, but i'll figure out something)
again ty guys
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