Reverse engineering (was:Temporary modding) thread
Re: Temporary modding thread
Okay, some updates. I can train skills so that you actually get the benefits from training them (there doesn't seem to be an undo for that, though), I can modify stats. The game's updates to willpower and vitality from things like training skills have retroactive effects on health/energy; I don't seem to get that from the stat modification I'm using, but I haven't spotted any easy way to do it.
Also added time settings, since it turns out to be stupidly easy.
Also added time settings, since it turns out to be stupidly easy.
Re: Temporary modding thread
to dump the keytables just use var = io.open("filename", "w") and then var:write() and var:close. My lua is quite rusty could someone write a script which dumps all key tables recursively from _G?
Re: Temporary modding thread
Well, no, because there are infinite loops there.Punchy wrote:to dump the keytables just use var = io.open("filename", "w") and then var:write() and var:close. My lua is quite rusty could someone write a script which dumps all key tables recursively from _G?
I am used to MMO lua environments, which are usually pretty locked down. Hadn't even occurred to me to try just writing to files. Heh.
I can add some dump functionality.
Re: Temporary modding thread
Added a dump (d.fulldump(_G) => g.txt) and it seems to work. About 8.5MB.
Re: Temporary modding thread
And one more useful bit:
d.list(archs, 'container')
=> a list of all items which have a member named container set. (Just the box and the sack.)
And no, you can't change their capacity.
d.list(archs, 'container')
=> a list of all items which have a member named container set. (Just the box and the sack.)
And no, you can't change their capacity.
Re: Temporary modding thread
I moved this topic to the new Mods subforum. We also wrote some rules about modding the game, please read them here: viewtopic.php?f=14&t=1560&p=14856#p14856
I hope the rules are reasonable for you.
I hope the rules are reasonable for you.
Steven Seagal of gaming industry
Re: Temporary modding thread
Good to see the modding forum up.antti wrote:I moved this topic to the new Mods subforum. We also wrote some rules about modding the game, please read them here: viewtopic.php?f=14&t=1560&p=14856#p14856
I hope the rules are reasonable for you.
Your rules seem fairly standard. I know Bethesda(who's known to have the greatest modding community) has the same basic rules.
Hope to see a lot of interesting and fun mods/dungeons/etc. I know I will certainly try my hand at it when tools are released!
Re: Temporary modding thread
i would love to see if they make a modding kit for the game. really fun and create new stories for campaign mode.
Re: Reverse engineering (was:Temporary modding) thread
Amazing, already trying to understand the innards of the game. I do love the modding community in everygame, I rarely play a game these days without some form of mod(s).
I got excited when I saw that you got the console enabled, but I cannot get it to work, using the steam version, so maybe that?
Can't wait to see future updates in this thread and forum section !
I got excited when I saw that you got the console enabled, but I cannot get it to work, using the steam version, so maybe that?
Can't wait to see future updates in this thread and forum section !
- Jack Dandy
- Posts: 476
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Re: Reverse engineering (was:Temporary modding) thread
This is pretty exciting. Seeing people take game apart at the seams with no modding tools available, speaking in strange computer runes I can't comprehend...
Imagine what they'll able to do with some dedicated modding tools!
Here's hoping we hear about them (or map editors) as soon as possible!
Imagine what they'll able to do with some dedicated modding tools!
Here's hoping we hear about them (or map editors) as soon as possible!