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Re: [Wip]Rigale V0.5 released on steam.

Posted: Sat Aug 22, 2015 5:52 pm
by Shaf
Still crashing when in certain menu selections, here is the log:

Starting new game (Rigale V0.5 by Cromcrom)
Game started

=== Software Failure ===

[string "GameObject.lua"]:0: attempt to index field 'map' (a nil value)
stack traceback:
[string "GameObject.lua"]: in function 'removeComponent'
[string "GameObject.lua"]: in function 'removeAllComponents'
[string "GameObject.lua"]: in function 'destroy'
[string "GameObject.lua"]: in function 'processPendingDestroys'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

Re: [Wip]Rigale V0.5 released on steam.

Posted: Sat Aug 22, 2015 9:14 pm
by cromcrom
Looks weird, I will look into it. Anybody else having this bug ? Any way to reproduce it ? Thanks for trying anyways :-)

Re: [Wip]Rigale V0.5 released on steam.

Posted: Sun Aug 23, 2015 3:35 pm
by Shaf
I got the bug by trying to to sell 5 hides after killing a few creatures. Most of the problems I have found are all related to the merchant system. If we could have identifiers for each button it would be helpful.

Re: [Wip]Rigale V0.5 released on steam.

Posted: Sun Aug 23, 2015 7:08 pm
by cromcrom
Thank you so much, that is a very big hint already, I will look into this. Since it seems you are playing the mod, any areas or systems you wish were improved ? What about revamping the skill improvement screen, to make it "sexier", thanks to JohnwordsWorth's GrimTK.
Whatever, thanks for report, and cheers.

Re: [Wip]Rigale V0.5 released on steam.

Posted: Sun Aug 23, 2015 10:58 pm
by Shaf
Another problem appears to be how your custom timers are used, it might be a good idea to have a popup window saying food and sleep are required. I am running everything in Max settings.
The problem in cromresting.lua:7 is GetHours is a Nul Value.

Re: [Wip]Rigale V0.5 released on steam.

Posted: Mon Aug 24, 2015 4:35 pm
by cromcrom
I think I have the "hours" stuff fixed, but the "map" field is puzzling me.

Re: [Wip]Rigale V0.5 released on steam.

Posted: Wed Aug 26, 2015 7:50 pm
by Shaf
I haven't been able to duplicate the Map crash, it might have been a corrupted save. I am consistently getting the "getHours" crash though.

Re: [Wip]Rigale V0.5 released on steam.

Posted: Wed Aug 26, 2015 11:05 pm
by cromcrom
This is getting weirder and weirder. I might revert this particular selling screen to the old one, because I couldn't fix anything, and it used to work. I will release a V5.1 tomorrow, with the gethours fix (hopefully).

Re: [Wip]Rigale V0.5 released on steam.

Posted: Thu Aug 27, 2015 7:31 pm
by cromcrom
v0.51 uploaded on steam. Fix for both, hopefully (not sure about the getHours, never played enough to run into this issue :-( ).

The seller fix implies there is a system loop: player can indefinitely try to buy items using his skill, even at very low chance. Previous version (that made the system bug) was to close the shop if the difficulty was too high, thus ending the loop.
I will find a way with the next release.

So this release is mainly for the gethours bug, and hopefully this will let people (err, Shaf, tx, dude) play a little longer and try more the systems.

Re: [Wip]Rigale V0.5 released on steam.

Posted: Mon Aug 31, 2015 4:41 pm
by cromcrom
V0.51 is buggy. I will fix some in V0.6. In the mean time, adding literacy skill and scrolls reading, and every actions will make the party a little more sleepy, not only increase its exhaustion.