So, ok. I'm sorry again for the double post. But I think this needs better clarification if anyone moves over here again to figure how to modifie the base game. Here's exactly what I've done:
1. Build your custom dungeon in editor, then close the editor
2. With any Notepad tool (I recommend Notepad++), open the
<your_mod_name>.dungeon_editor in your...
MyDungeon/mod_assets/scripts...folder
3. Edit the line...
Code: Select all
dungeonFolder "mod_assets/scripts"
...to...
Code: Select all
dungeonFolder "assets/dungeons/grimrock2"
4. Now try to save your dungeon, which it doesn't due to failure. But notice the file path it misses
5. Now move to your dungeons source folder (usually somewhere in Documents/AlmostHuman) and recreate the exact file path you previously noticed inside your...
mod_assets...folder
6. Then rename your...
mod_assets...folder to...
assets...trying to save again which should work now
7. Then, in the file path you recreated, you will find the base game's...
dungeon.lua...use it to replace the
dungeon.lua of your mod in your mods script folder
8. We're not done here. Now after saving works, you'll need to redo all the renaming you've done before(including all folders and files), and also add those two lines to your mods
init.lua...
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-- import standard assets
import "assets/scripts/standard_assets.lua"
-- import Isle of Nex assets
import "assets/scripts/nex_assets.lua"
9. Voila! The complete original base game is now open to be modified by you...
Thanks again to AndakRainor and minmay. I won't forget your deeds.