[WIP] Knightmare Remake
Re: [WIP] Knightmare Remake
i must play it all over again?? in that case i wait till you have finished the complete game...
Re: [WIP] Knightmare Remake
Unfortuantly so. Unless someone knows a script command that you can use to open a door (i've never seen one though)
Re: [WIP] Knightmare Remake
Even if I can't try it now, using console I can't see the reason why opening doors shouldn't work. Just call:
<door_id>.door:open()
<door_id>.door:open()
Re: [WIP] Knightmare Remake
when you say door id, do you meanmacBos wrote:Even if I can't try it now, using console I can't see the reason why opening doors shouldn't work. Just call:
<door_id>.door:open()
tomb_stone_door (general ID for the Door in front of you)
or
tomb_stone_door_02 and tomb_stone_door_03 (unique ID for door)?
Re: [WIP] Knightmare Remake
in any event, the console commands
tomb_door_stone_4.door:open() and
tomb_door_stone_5.door:open()
will open the doors (i checked them in the editor because i'm not there yet in the game
tomb_door_stone_4.door:open() and
tomb_door_stone_5.door:open()
will open the doors (i checked them in the editor because i'm not there yet in the game
Re: [WIP] Knightmare Remake
i played update V06_05. and the foodproblem are solved with the wolves in the forest..
the 2 doors are open now but...... TO MUCH GOLEMS.... i playe for 2 hours to try to get in that room but they are constantly comming....
the 2 doors are open now but...... TO MUCH GOLEMS.... i playe for 2 hours to try to get in that room but they are constantly comming....
