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Re: V2.1.13 - BUG COLLECTION
Posted: Mon Nov 03, 2014 6:48 am
by KLJF22
A new bug, maybe it's just me?
In the dungeon editor, every time I accidentally enter a bracket into the search bar the game crashes with the following error.
http://i.imgur.com/SCq0ErF.png
Seems to happen with both square and circle brackets, but not the squiggly brackets for some reason. A little bit annoying if I fat figure one of the brackets and haven't saved it a while :/
Re: V2.1.13 - BUG COLLECTION
Posted: Mon Nov 03, 2014 2:43 pm
by Drakkan
already reported - torch is active (light) even for dead member
Re: V2.1.13 - BUG COLLECTION
Posted: Mon Nov 03, 2014 5:18 pm
by Zo Kath Ra
Some secrets are easy to spot
(not sure if this is a bug or intentional)
In the Archives, there's a button in a secret area.
In the screenshot, the party is facing the button.
It opens a secret wall 4 squares to the south and 3 squares to the west.
You can see that there's a secret there, because the water continues to the south of the tile.
Re: V2.1.13 - BUG COLLECTION
Posted: Tue Nov 04, 2014 4:53 am
by Maethalion
Two Visual Glitches I remembered to take screenshots of.
I hope these aren't repeats/fixed in 2.1.13
4 Skeletons in a catacomb (overlapping models)
Location
Picture
Floating Tree in Stormbreach
Location at the "!"
Picture
Re: V2.1.13 - BUG COLLECTION
Posted: Tue Nov 04, 2014 11:29 am
by petri
minmay wrote:That bug was present in Grimrock 1 as well, I believe it occurs if you change levels while waking up (i.e. while the audio is fading in).
I still can't reproduce this. I tried to sleep and immediately jump down a cliff, also tried to climb down with the rope. Maybe I can't do it fast enough to notice the difference? Is anyone able to reproduce the issue?
Re: V2.1.13 - BUG COLLECTION
Posted: Tue Nov 04, 2014 11:41 am
by minmay
It's most noticeable if I rest, then immediately use a level exit. I can get it to happen with pits too, but you have to jump in immediately and even then it's quite subtle (but there's definitely a noticeable jump in audio volume when I press 'r' again). To maximize the effect, stand in front of a forest_exit, rest for a few seconds, then tap 'w' twice really fast.
I can't get it to happen with the rope at all. I also couldn't get it to happen with inter-level teleporters.
Re: V2.1.13 - BUG COLLECTION
Posted: Tue Nov 04, 2014 4:16 pm
by petri
Most of the bugs should now be fixed with 2.1.14. Please retest.
Re: V2.1.13 - BUG COLLECTION
Posted: Wed Nov 05, 2014 10:16 pm
by Trollmann
minmay wrote:It's most noticeable if I rest, then immediately use a level exit. I can get it to happen with pits too, but you have to jump in immediately and even then it's quite subtle (but there's definitely a noticeable jump in audio volume when I press 'r' again). To maximize the effect, stand in front of a forest_exit, rest for a few seconds, then tap 'w' twice really fast.
I can't get it to happen with the rope at all. I also couldn't get it to happen with inter-level teleporters.
I noticed this one too. At Crystal Mines, while climbing down from a spot with no floor below on the lower level, you instantly drop down one more level and lose music and most of the sounds.
Re: V2.1.13 - BUG COLLECTION
Posted: Wed Nov 05, 2014 11:39 pm
by minmay
Ohhh, using the rope then immediately falling down another pit. Yeah, that makes sense.
Re: V2.1.13 - BUG COLLECTION
Posted: Thu Nov 06, 2014 5:02 am
by GoldenShadowGS