Re: Grimrock 2 Update 2.1.13
Posted: Mon Oct 27, 2014 10:04 pm
Looks like it was just an unhappy coincidence. Something's wrong with the computer, it isn't just LOG2..
Same with bows: if one hand is injured, you can still use a bow as long as the ammo is in the injured hand, and the bow in the other.Kirinyale wrote:BTW, is there a bug thread to post new findings? Just recalled one thing I've seen (pretty minor, but still definitely a bug): broken arm does not prevent a 5-level thrower from throwing with both arms, including the broken one. It just makes you click the second (healthy) arm to attack, but result is exactly the same.
good find, you can report it here: viewtopic.php?f=21&t=7853Kirinyale wrote:BTW, is there a bug thread to post new findings? Just recalled one thing I've seen (pretty minor, but still definitely a bug): broken arm does not prevent a 5-level thrower from throwing with both arms, including the broken one. It just makes you click the second (healthy) arm to attack, but result is exactly the same.
We could not reproduce the problem here. Special attack + double throw is triggered as expected (shuriken case is a little bit different -- throwing multiple items cancels double throw).Dr.Disaster wrote:Seems i ran into a bug similar to one i've already had during pre-release beta with the shuriken.
Upon release of the lately added special attack on throwing axes with a double throw character holding throwing weapons in both hands
- double throw is triggered
- special attack effect is not executed (damage numbers too low)
- energy used for the charge process is gone
I can reproduce it very easy with Throwing Axes + any other stackable throwing weapon in any hand, just re-tested after Steam updated me to 2.1.17petri wrote:We could not reproduce the problem here. Special attack + double throw is triggered as expected (shuriken case is a little bit different -- throwing multiple items cancels double throw).Dr.Disaster wrote:Seems i ran into a bug similar to one i've already had during pre-release beta with the shuriken.
Upon release of the lately added special attack on throwing axes with a double throw character holding throwing weapons in both hands
- double throw is triggered
- special attack effect is not executed (damage numbers too low)
- energy used for the charge process is gone
woow... I love animated gifs! so archaic & and yet so successful... as hint gimp has a fairly great animated gif export module optimizating the colorspace pretty well which should lead in this case to significant better gif. Import a stack of PNGs, a indiviudal layers and export then as GIf, you will be asked if this should become a animated gif. For optimizing the size GifSicle is great. (And if you are super experimental, there is the possiblity of GIFs with 24bit colorspace support, inside the GIF specification http://freecode.com/projects/angif)Dr.Disaster wrote: