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Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Tue May 20, 2014 11:53 pm
by lexdr
Hi, regardless your introduction about "no epic floor" in your dungeon, you should at least add "dm_pillar_walledge" to all convex corners (use spawn scripts for secretdoor open) and some random decorations (to highlight the work of Germanny).
There are some bugs on stairs down to level 2/3.
I will try longer tomorrow.
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Wed May 21, 2014 1:24 am
by survival
Yes - I have to do some rework on stairs and test the dungeon again.
I found an issues on floor 11
This is very simple mod
- no cinematics
- no decorations
-lots of fightz and crazy monsters
Mod deleted to rework - I will do some more tests.
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Wed May 21, 2014 12:55 pm
by leewroy
Ah... I just started it yesterday.
Btw...is it pure hack and slash or can I expect some puzzles?
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Wed May 21, 2014 1:14 pm
by Komag
It's 50 levels, what do you think
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Wed May 21, 2014 3:19 pm
by RMariano
All the hype...... all the teases.... now, the files are gone from Nexus.
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Wed May 21, 2014 4:35 pm
by leewroy
Komag wrote:It's 50 levels, what do you think
I think it's pure hack and slash. But yet, it can or not contain puzzles now and then, right?
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Wed May 21, 2014 7:12 pm
by RMariano
leewroy wrote:Komag wrote:It's 50 levels, what do you think
I think it's pure hack and slash. But yet, it can or not contain puzzles now and then, right?
That's nice..... but where's the file?
As per Nexus;
"No files have been uploaded yet."
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Wed May 21, 2014 11:08 pm
by lexdr
Ok, so, I go down to level 7 but I found no puzzle and no new monster. Is it correct?
Besides, all corridors are very, very, very long and rooms are very, very, very big.
Unlike my mage, I've not enought willpower to continue tonight...
Regarding the bugs, you should review the facing of all your stairs, add the "dm_pillar_walledge" or use a pillar wallset, and check the ceiling's decoration you have removed from Germanny's pack (there are some black holes).
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Wed May 21, 2014 11:47 pm
by Allanius2
I wanted to try this game, but when I use the link in the first post, there are no files to download.
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Thu May 22, 2014 12:49 am
by leewroy
Allanius2 wrote:I wanted to try this game, but when I use the link in the first post, there are no files to download.
Like the author said, the mod is being fixed