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Re: [MOD] The Curse of Kaefin
Posted: Fri Oct 11, 2013 11:54 pm
by Hustin
Some hints...
Level 6
Look closely at the bookshelves in the southwest library for a couple of extra things. When you get past the door, read the note on the floor carefully and think about which area of the level fits best.
Level 7
Look closely at the walls on the way to the Acolytes' quarters, check behind gobelins, etc. You need to go through the remainder of the Trials on the east side to get the last prison key (and there are several secrets in there, too!)
Level 8
Search the bookshelves in the library. There are several extra tomes. That will give you a way into Eria's chambers, where she keeps her notes on summoning.
You're missing a whole section in the northwest area that you need to explore to get to Eria's rune. Once again, look closely at the walls when you get there. The central rune/teleporter area can get you there with the right two-rune combination.
Re: [MOD] The Curse of Kaefin
Posted: Sat Oct 12, 2013 12:23 am
by eLPuSHeR
Thanks.
I am not sure whether I have already reached Eria's rooms or not. I will try your suggestions.
Re: [MOD] The Curse of Kaefin
Posted: Sat Oct 12, 2013 12:27 am
by Hustin
Her room is behind the door with the ornate lock.
Re: [MOD] The Curse of Kaefin
Posted: Sat Oct 12, 2013 11:25 pm
by eLPuSHeR
I have proceeded on a little, but just a little.
Re: [MOD] The Curse of Kaefin
Posted: Sun Oct 13, 2013 2:51 am
by Hustin
Here's some more help for levels 6 and 7...
Re: [MOD] The Curse of Kaefin
Posted: Sun Oct 13, 2013 9:24 am
by eLPuSHeR
Thank you very much!
EDIT. At last I was able to finish this great module. But I have noticed that...
you can get Eria's rune without actually finding a way into her quarters. And level 5 was quite boring to me.
Re: [MOD] The Curse of Kaefin
Posted: Wed Oct 23, 2013 3:51 am
by Hustin
Yeah, I noticed that too
(about Eria's rune). I decided to leave it as-is, though if you learn all about summoning you can get some nifty equipment instead.
Level 5 is a bit bland, I admit, though it's very combat-heavy. I decided that it was hard enough. Level 6 is all about secrets, 7 somewhat about puzzles, and 8 is a beast of its own.
I've been trying to get the mod uploaded to Steam and for the life of me I can't figure it out. I have the gog.com version of LoG and there isn't any option in my editor to publish the mod to Steam. I'm at a loss as to how to do it.
Any other feedback about the mod? Recommendations? Rants?
Re: [MOD] The Curse of Kaefin
Posted: Wed Oct 23, 2013 6:38 pm
by Frenchie
The game is a worthy successor of LoG or DM for that matter, but quite hard. There's no learning curve from easier to harder. It's hard all the way!
I've managed to collect the 4 new rune disks (death, life, spiritually & physically), but I have no clue what to do with them or where to go next. Since there are only 8 disk holders on level 4, I might as well try those.
I found a typo in level 7 around 5,30. A message about crypts are all empty, but you misspelled "are" with "ate"
Has anyone already made a text or video walkthru?
Re: [MOD] The Curse of Kaefin
Posted: Thu Oct 24, 2013 3:41 am
by Hustin
Those disks are for level 9. Did you drop down the pit from level 7?
Re: [MOD] The Curse of Kaefin
Posted: Thu Oct 24, 2013 12:58 pm
by Frenchie
I looked at the pits on level 7 and calculated where they would be in level 8 and that part is already explored. I've found no pits leading to level 9.
I cheated (console teleport) to find the stairs to level 9 east of fire rune disk area. It's a corridor south blocked in by a cave-in of undestroyable rocks and north by secret wall that won't open that leads to 2 squares with a stairway up and a "mage responsibility" message.
How exactly do I open that wall? I already explored the walls for secret buttons.
What can you exactly do with books? Are they just texts, keys or off-hand items you need for a spell?