That's exactly what we all did back in the Dungeon Master / Chaos Strikes Back days...Dhomochevsky wrote:Exactly uggardian, imagine all the people smashing every wall
about LoG 2 intended secondary attacks (see AH blog too)
Re: about LoG 2 intended secondary attacks (see AH blog too)
Re: about LoG 2 intended secondary attacks (see AH blog too)
I would also like to make a suggestion concerning "charged" secondary attacks.
How about this:
1. doubleclick starts charging ---> charging bar starts filling...
2. doing stuff with other chars (normal attacks, secondary attacks/start charging)...
3. then later release the fully charged secondary attack with another click (if charge bar was full - else release a normal attack).
In this way you have it all - tactics, flexibility and a somewhat realistic behavior. You could also give visual feedback if the charge bar is full - like blinking the character portrait or the charge bar or whatever.
The same approach can be used to do spellcasting by the way. Instead of making spellcasting a mayhem by forcing the player to click several runes AND then click a release button every time.
When you do it like this, you can also use very long charging times (say for very time consuming actions like casting a powerful spell or performing a tricky maneuver) without blocking all other party members.
Ok, thanks for reading.
How about this:
1. doubleclick starts charging ---> charging bar starts filling...
2. doing stuff with other chars (normal attacks, secondary attacks/start charging)...
3. then later release the fully charged secondary attack with another click (if charge bar was full - else release a normal attack).
In this way you have it all - tactics, flexibility and a somewhat realistic behavior. You could also give visual feedback if the charge bar is full - like blinking the character portrait or the charge bar or whatever.
The same approach can be used to do spellcasting by the way. Instead of making spellcasting a mayhem by forcing the player to click several runes AND then click a release button every time.
When you do it like this, you can also use very long charging times (say for very time consuming actions like casting a powerful spell or performing a tricky maneuver) without blocking all other party members.
Ok, thanks for reading.
Re: about LoG 2 intended secondary attacks (see AH blog too)
That sounds like a good idea, Boeroer
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Re: about LoG 2 intended secondary attacks (see AH blog too)
Thanks Neikun.
Also have a look at the "Quick Spellcasting"-thread: viewtopic.php?f=18&t=5737&p=64352#p64349
What I postet there is kind of related to this.
Also have a look at the "Quick Spellcasting"-thread: viewtopic.php?f=18&t=5737&p=64352#p64349
What I postet there is kind of related to this.
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Re: about LoG 2 intended secondary attacks (see AH blog too)
This is a very cool suggestion.Boeroer wrote:I would also like to make a suggestion concerning "charged" secondary attacks.
How about this:
1. doubleclick starts charging ---> charging bar starts filling...
2. doing stuff with other chars (normal attacks, secondary attacks/start charging)...
3. then later release the fully charged secondary attack with another click (if charge bar was full - else release a normal attack).
In this way you have it all - tactics, flexibility and a somewhat realistic behavior. You could also give visual feedback if the charge bar is full - like blinking the character portrait or the charge bar or whatever.
I love the idea of special attacks, but having to hold down the button really hinders the rest of the group for that short period of time. In theory, it's that specific adventurer charging his/her attack, so the others shouldn't be passive while so happens.
Re: about LoG 2 intended secondary attacks (see AH blog too)
I agree too. Very nice suggestion.
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Re: about LoG 2 intended secondary attacks (see AH blog too)
- Choose the character who will use a special weapon attack this round.Greco wrote: you simply cannot attack with other party members while you "charge" the special attack. Yet Grimrock is a party-based rpg, or is it not? The thing here is that "charging" a special attack to one party member disables actions of the whole rest party completely.
- Attack or cast spells with the other three characters.
- Those three characters are now on cooldown.
- Charge the fourth character's special attack instead of just standing there.
Re: about LoG 2 intended secondary attacks (see AH blog too)
This is pretty much how I do it when I do it.redsocialknight wrote:- Choose the character who will use a special weapon attack this round.Greco wrote: you simply cannot attack with other party members while you "charge" the special attack. Yet Grimrock is a party-based rpg, or is it not? The thing here is that "charging" a special attack to one party member disables actions of the whole rest party completely.
- Attack or cast spells with the other three characters.
- Those three characters are now on cooldown.
- Charge the fourth character's special attack instead of just standing there.
I just find most of the special attacks vary Meh. But they are useful in some cases and in those cases this is the way to do it.
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My end game stats LoG 1st play through
My end game stats LoG 1st play through