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Re: [MOD] - The Sunset Gate - RELEASED

Posted: Mon Jul 15, 2013 6:55 pm
by Komag
by the way, I'm SURE I had the death stone at one point (with detail of skin flakes in hands), but now I don't have it, and doing a big console search it's on level 5 (at 22,18)! How did that happen? I'll see if I can get to it again when I get to level 5, but maybe something went wrong?

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Mon Jul 15, 2013 6:59 pm
by Xanathar
In one of the dream you get a death stone.. but it lasts only for the dream :)

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Mon Jul 15, 2013 7:05 pm
by Komag
Ah, my memory was going crazy, thanks for the clarification!

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Mon Jul 15, 2013 10:39 pm
by Komag
JohnWordsworth wrote:
Shaf wrote:On Level 5 - Ancient Digs there are a lot of teleporters, I cannot deactivate the one in SE Area not the SE Corner but in the Corridor running south after the Pressure Plate. The Switch in the Central Area doesn't deactivate it. I've explored all other areas on this level except for the blocked passage at North center.
I was stuck in the same place. Luckily, Xanathar gave me a tip on skype...
SpoilerShow
There is a teleporter on this floor that will teleport you into the slot where the 3rd key is hidden.
I'm quite stuck in the same area, been all over a million times for over an hour, very tiring, tried all teleporters, teleport control on or off, can't figure out what the timed plate does or how to do anything about the teles behind the other plate, help please.

EDIT - finally tried switching tele control more, exploring all over again, managed to get to last key, way out. Man, this area was extremely tough for me, way harder than the rest of the mod so far, maybe just too big or obtuse, I dunno. It's a low point for me at least.

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Tue Jul 16, 2013 12:57 am
by Diarmuid
Komag wrote:I'm quite stuck in the same area, been all over a million times for over an hour, very tiring, tried all teleporters, teleport control on or off, can't figure out what the timed plate does or how to do anything about the teles behind the other plate, help please.

EDIT - finally tried switching tele control more, exploring all over again, managed to get to last key, way out. Man, this area was extremely tough for me, way harder than the rest of the mod so far, maybe just too big or obtuse, I dunno. It's a low point for me at least.
I liked that area, actually, and imagine that when I played it the spiders respawning was at full throtle (I had Xanathar tone it down a bit). It was challenging, but allright. It's true that I didn't find any of the two secrets there however, as navigating the place while keeping clear of the monsters was enough job, I didn't have time to explore as much as I would have liked to.

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Tue Jul 16, 2013 2:35 am
by joramsey
I might be stuck in the same area. If I click the hint button, it suggests I try to blow up a pressure plate. I've done this already and got the relic that became accessible. I've tried doing it again, but nothing new happens. I've gotten as far as placing the stone weapons and playing around with the machine. I can't move forward at this point. Any hints/advice?

EDIT: I can move forward through the portal, so I guess my question regarding the hint message is whether I still need to do something back there in the spider nest or is the message a bug?

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Tue Jul 16, 2013 10:35 am
by Xanathar
SpoilerShow
The hint is.. "There was a suspicious pressure plate where I jumped down to the spiders nests. Likely linked to a detonator. Let's blow it up.". By which I meant "above, before jumping". Anyway, it serves to take an item (Barikule's Goggles) for which there's an alternate way - I should probably change it so that if you arrive the other way it doesn't hint at this anymore.

Anyway, there are even people who solved the game without the goggles (honestly, it's a bit harder) so if you already opened the game and activated the machine puzzle and feel like "who cares if it's a slight bit harder at some point", go ahead :)

Let me know if you need more help.

TL;DR: Once you unlock the 3 locks and exit the spider area, you don't need to return to that area again (unless you are completing secrets).

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Tue Jul 16, 2013 1:21 pm
by leewroy
Great module so far. I´m currently on level 5. Loved the
SpoilerShow
baby spiders :mrgreen:

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Tue Jul 16, 2013 5:26 pm
by Komag
played more, loving this again! many many notes since I last posted some:
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- Text "Crypt. Beware of Undeads." should be "Crypt. Beware of Undead."
- found secret in drainage facility, serpent bracer
- nice little puzzle in the drainage room, match the levers to drop the stone :)
- SE corner of level 2, stairs pillar halfway in wall corner, looks bad
- SE corner of level 2, secret wall comes up out of door arch, looks odd
- Comment - Jill "hours of walking and fighting.. to get to" should be ...
- level 1 SE library, skull and hat overlap, looks bad
- Description - Skull of Nyrnox, replace both - with ,
- Book - Machine "...in the enriched chamber" should be "...in the enrichment chamber"
- Book - Machine "Activate a low energy..." should be "Activating a low energy..."
- Sign "Checkpoint. Minimum 2 persons patrols mandatory." should be "...2 person patrols..." if they are pairs or "...2 persons patrolling..." if they are separate individuals
- Text "Reliquiary" should be "Reliquary" (also in Journal)
- Wow, that was a shock to have the ice shards!
- The three altars in the Reliquary face the wrong way, anything I put on them faces away from me
- found rune of Death, life stone teleports to life rune, beginning to see a pattern!
- found earth stone (but now I remember having a death stone, where did I lose it??)
- why are ice elemental and wyvern facing backwards in cages? Other monsters facing front there
- Description "Remains of .. a .. human ?" should be "Remains of ... a ... human?", plus the lines are various lengths, looks quite odd, could add better line breaks for the text.
- Skeef also can wear Jill's light armor without penalty. Maybe you can't take back light armor proficiency after someone has earned it? I guess that's maybe a livable "bug"
- Dream Nyrnox "Sure can't we wait..." should be "Are you sure we can't wait..."
- Dream (and elsewhere) all ? should not have a space before them, such as "help ?", should be help?"
- Dream Nyrnox "...strange guard some help ?" should be "...strange guard for some help?"
- Dream Nyrnox "Sure he do." should be "Sure he does."
- Dream Nyrnox "stimulate his attitude to investigations" - both cases of "investigations" should be "more investigation"
- Dream Nyrnox "we can't risk." should be "we can't risk it."
- Dream Nyrnox "Before he does," should be "Before he knows it,"
- Dream Nyrnox "executed" needs a .
- Dream Nyrnox "dissect alive people" is okay, but better is "dissect living people"
- Dream Nyrnox "don't kill'em" should be "don't kill 'em" (space before 'em)
- Comment "It was neither Conrad nor Nyrnox to murder the guard. On the other he wanted us dead" (can't remember exact words, disappeared too fast), should be "who murdered" instead of "to murder" and

should be "other hand", not just "other".
- Level 4, opening door just S of entry prints a "Y" to the console, annoying (also door N of entry as well)(also for guard toilet door)(guard rest area)((chief's bedroom)(etc!)
- Description skull of Konrad "synonims" should be "synonyms"
- Text "Guards use only." would be better "For guard use only." and "Guards relax area" might be better "Guard rest area."
- found secret in rest area, nice potions, bombs
- Note "Many problems arisen." should be "Many problems have arisen."
- Note "fallen down the ancient digs" maybe "fallen down to the ancient digs" or "in the ancient digs", unless the ancient digs are big holes, then original is fine
- Note "as a result of dynamite mines there." sounds like you mean the dynamite killed him maybe, not that they are mining for dynamite there. So should be "as a result of the dynamiting going on in the mines

there." or "as a result of dynamite activity there."
- Note "Afterward the key to my chest has been stolen and now..." should be "Afterward, the key to my chest was stolen, and now..."
- Note "access my goods and the key..." should be "access my goods or the key..."
- Description Pickaxe "first time I see one of these." should be "first time I've seen one of these."
1,3.....1,2,3.....2,3.....1
- Discovered sequence, tough secret, but fair enough I think.
- found secret in tunnel, brace fortitude
- "Throw junk here" pit doors work oddly, maybe should be button, or just have lever open and shut it normally?
- S side of West branch has oddly placed blocker, monsters can't come out but isn't logical
- If the tunnel hadn't caved in, the west branch would have a second entrance, seems odd
- nice secret in the poop disposal area, chitin armor
- spent FOREVER on level 5, extremely difficult area, finally made escape, blech
- found secret to turn off repeating fire blast
- in spider area, teleporter in front of plate armor doesn't have light
- figured out to drop an item onto mechanism plate from floor above, got secret and shaman staff, nice
- dream runes: earth, life, balance, death, ice, physicality, fire, spirituality, air
- killed spiders in death pit, got third relic
- placed relics, got ice stone, nice
- exploring ice realm, very cool
- HOLY CRAP, tentacle ambush, got my heart pounding!!!
- can't reach awesome armor? searched again the whole ice world, no more secret buttons, no way into armor back area with ice uggardian and key
- Talking Garth - can't talk to him! I ask What were you looking for in the ice plane? (should be no space in front of the ?), he just says "Bye." as if I clicked "Nothing, sorry"
- when recruiting Garth, I notice that he levels up only to same level as Jill, but has a lot less XP, because Jill was almost to next level. Jill has 35945/36757, but then Garth has only 26209/36757
- did rune order buttons, opened Barikule's tomb
- got Barikule Necklace (I think it should be "Barikule's Necklace")
- got Barikule's Neural Blade, very cool!
- looked around with goggles for a LONG time, nothing else to find
- entering gate building, exploring
- (never found solution to spider area in mine teleporters behind plate, never found way to other side to get skull, never found way to get spirit mirror pendant)
- put in skulls, got stone sword, heavy!

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Tue Jul 16, 2013 5:50 pm
by Xanathar
To Komag

First of all, congratulations!
SpoilerShow
You seem to be the first one solving the reliquary :) , at least as far as I know :)
And also surviving the ice level is not for the faint of heart! :)
solution of your "never found solution..":
SpoilerShow
(never found solution to spider area in mine teleporters behind plate, never found way to other side to get skull, never found way to get spirit mirror pendant)

Search the area of lvl5 where the southern temple wallset is used (close to the earth shrine). Very hidden ;)

can't reach awesome armor? searched again the whole ice world, no more secret buttons, no way into armor back area with ice uggardian and key

I'm sure you'll get it in the end.
On the bugs:
SpoilerShow
Talking Garth - can't talk to him! I ask What were you looking for in the ice plane? (should be no space in front of the ?), he just says "Bye." as if I clicked "Nothing, sorry"
Crap :( I totally need to do a 1.1 version :)
Thanks again!