[MOD] Nightfall: First Contact (English language)
Re: [MOD] Nightfall: First Contact (English language)
Hi...I finished the mod...I think (got ending two). Though, I will play around and try to find more of the secrets. Currently I have 34 of the 42. In addition to the two translation issues (which I mentioned over at steam), I found another translation issue with a rune...the one near the Dark Lord Statues. Thanks for the great play.
Re: [MOD] Nightfall: First Contact (English language)
leewroy wrote:I went down to the next level, there's a script "place for chose one" or something like that. I can't go any further. And what about the items? If I remove them the iron door closes, it's possible to keep them somehow?
SpoilerShow
Insert Red Soul. Two Gold Dragons. There are a few options.
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
Re: [MOD] Nightfall: First Contact (English language)
joramsey wrote:Hi...I finished the mod...I think (got ending two). Though, I will play around and try to find more of the secrets. Currently I have 34 of the 42. In addition to the two translation issues (which I mentioned over at steam), I found another translation issue with a rune...the one near the Dark Lord Statues. Thanks for the great play.
SpoilerShow
Have you seen the positive end or the negative?
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
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Re: [MOD] Nightfall: First Contact (English language)
Sorry to keep bugging you.DeDy wrote:Ryeath_Greystalk wrote:Sorry, but I'm still lost, and have no idea what to do to move forward. Same place as my earlier post.SpoilerShowIn peace. Snake key has two versions. One key is genuine, the other is a fake. Get the right one in a niche with the inscription "Two options, one choice" and use it at the door with the inscription "Don’t trust the snakes!"
SpoilerShow
I am obviously missing something as I do not see a door with the writing "Do not trust the snakes."
All I see is some writing on the wall but a pit keeps me from reading it. Next to it I can see a dungeon wall button small but again a pit stops me from accessing it.
There is a room with wall writing that says "Room of Lies" with an altar I got a key from, but it doesn't seem to do anything putting a key back on it.
I do not know what I should do to proceed.
All I see is some writing on the wall but a pit keeps me from reading it. Next to it I can see a dungeon wall button small but again a pit stops me from accessing it.
There is a room with wall writing that says "Room of Lies" with an altar I got a key from, but it doesn't seem to do anything putting a key back on it.
I do not know what I should do to proceed.
Re: [MOD] Nightfall: First Contact (English language)
Ryeath
SpoilerShow
I don't remember exactly what I did, but maybe the trick with the snake key is switch one of the two you got from the alcove to the one in the altar in the room of lies. You see, there's a totall of three keys of the same name. One of them will open the keyhole of the similar layout. About the plates, I believe that you shall remove torches to keep' em closed or something like that.
Re: [MOD] Nightfall: First Contact (English language)
Dedy
SpoilerShow
Figured that the red soul (gem) canopen the grid if you put it on the receptor. Kinda hard to think. since it's the only item that the receptor accept.
I was thinking all the time about the alcove!
Also, can we have the bow, the shield, the orb and the sword back? Everytime I try to remove one them the iron door closes again.
I was thinking all the time about the alcove!
Also, can we have the bow, the shield, the orb and the sword back? Everytime I try to remove one them the iron door closes again.
Re: [MOD] Nightfall: First Contact (English language)
leewroy wrote:Dedy
SpoilerShowFigured that the red soul (gem) canopen the grid if you put it on the receptor. Kinda hard to think. since it's the only item that the receptor accept.
I was thinking all the time about the alcove!
Also, can we have the bow, the shield, the orb and the sword back? Everytime I try to remove one them the iron door closes again.
SpoilerShow
It is impossible to take away. A painful loss, which will be replaced in the Dark Lord New dungeon
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
Re: [MOD] Nightfall: First Contact (English language)
Not a problem at all 
Thanks for your time!

Thanks for your time!
Re: [MOD] Nightfall: First Contact (English language)
I have few more questions...
SpoilerShow
1) What to do with the ore?
2)On the first level of the dark lord tower, there are some walls saying return what belongs to me, or something like that, what is it?
3)Can't open the grids on level 4 (dark lord tower) just the stairs to the floor above. Dropped down by a hole to fifth floor and still exploring it. How to open the grids on level 4?
Thanks in advance
2)On the first level of the dark lord tower, there are some walls saying return what belongs to me, or something like that, what is it?
3)Can't open the grids on level 4 (dark lord tower) just the stairs to the floor above. Dropped down by a hole to fifth floor and still exploring it. How to open the grids on level 4?
Thanks in advance
Re: [MOD] Nightfall: First Contact (English language)
leewroy wrote:I have few more questions...
SpoilerShow1) What to do with the ore?
2)On the first level of the dark lord tower, there are some walls saying return what belongs to me, or something like that, what is it?
3)Can't open the grids on level 4 (dark lord tower) just the stairs to the floor above. Dropped down by a hole to fifth floor and still exploring it. How to open the grids on level 4?
Thanks in advance
SpoilerShow
1. They will come in handy.
2. In addition to writing something and that something you took, but did not return.
3. Fell from the level of 3. Take the torch Tower 3. "You need light to travel in the darkness"
2. In addition to writing something and that something you took, but did not return.
3. Fell from the level of 3. Take the torch Tower 3. "You need light to travel in the darkness"
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html