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Re: [Release] Dungeon Master wallset resorce v2.0

Posted: Mon Dec 23, 2013 6:45 pm
by JohnWordsworth
Fantastic set, thanks for sharing Germanny.

Re: [Release] Dungeon Master wallset resorce v2.0

Posted: Mon Dec 23, 2013 9:24 pm
by germanny
Thank you!
i will soon ad a few pieces for diversity.
- wall ivys
- coffin (closed/open)
- grave (cl/op)
- few tombstones
.. and maybe few items.

Re: [Release] Dungeon Master wallset resorce v2.0

Posted: Fri Dec 27, 2013 9:40 am
by Mysterious
Umm Hi

Wow this is a nice set man. I have just found it. I like these fountains and the Camp Fire and many others in this set thank you. :)

Re: [Release] Dungeon Master wallset resorce v3.0

Posted: Sun Mar 30, 2014 6:32 pm
by germanny
Version v3.0 Released (March.30, 2014)!
Image
Germanny´s Dungeon Master Wallset v 3.0 -- Modding resource, wallset with items included.
DL: The Dungeon Master Wallset v 1.0 to v 3.0 at Grimrock Nexus

Listing of assets in the pack are included in the pdf manual download version 3.0!

Upload was sucessful!

Re: [Release] Dungeon Master wallset resorce v3.0

Posted: Sun Mar 30, 2014 9:38 pm
by germanny
If you test the dungeon, please give feedback!
I know it is a bit boring to the end, but time is always an issue.
Much assets are not showing up here, i find myself confused confronting the whole..
Will update sometimes.

Re: [Release] Dungeon Master wallset resorce v3.0

Posted: Mon Mar 31, 2014 8:58 pm
by lexdr
Hi Germanny, Great Work!

A cosmetic improvement can be the spawning of new dm_water_tile in the flooded level when doors open, or destroy existing ones.
You could also add sounds when you move in the flooded area, such as:

Code: Select all

cloneObject{
	name = "party",
	baseObject = "party",
	onMove = function(party, dir)
		if party.level == 2 then
			playSoundAt("dm_waterflowin", party.level, party.x, party.y, party.facing)
		end
	end,
}
Lex

Re: [Release] Dungeon Master wallset resorce v3.0

Posted: Mon Mar 31, 2014 9:10 pm
by Dr.Disaster
I like those new bone torches :D

Re: [Release] Dungeon Master wallset resorce v3.0

Posted: Mon Mar 31, 2014 9:17 pm
by germanny
lexdr wrote: A cosmetic improvement can be the spawning of new dm_water_tile in the flooded level when doors open, or destroy existing ones.
You could also add sounds when you move in the flooded area..
Lex
Thx, i thought of adding splash sounds, too. I found it too difficult to implement, because if there is no water, no sound. And if, it should do splash snd. Well, at least i want to release ASAP^^

Let me think:
Are the water tiles removed after you fixed the tube leak, activating the Main steam and the two drainage tubes with wheel_drainA + wheel_drainB ?
It should be, or does it not work?
And have you performance issues somewere? I guess at places with lights.
Dr.Disaster wrote:I like those new bone torches :D
:D :geek: Thanks, i noticed i have an error in the icon atlas, the torch flames are not transparent.. will fix the issue soon!

Re: [Release] Dungeon Master wallset resorce v3.0

Posted: Mon Mar 31, 2014 9:20 pm
by Dr.Disaster
btw; didn't check yet: are those errors regarding the portculli door (can't reach thru) and the ornate door (can throw thru) fixed too?

Re: [Release] Dungeon Master wallset resorce v3.0

Posted: Mon Mar 31, 2014 9:51 pm
by germanny
Dr.Disaster wrote:btw; didn't check yet: are those errors regarding the portculli door (can't reach thru) and the ornate door (can throw thru) fixed too?
Damn^^ I forgot about that..
For the portcullis, add

Code: Select all

sparse = true,
to the door definitions.
I have an entry doubleDoor = false, there, i think it is not needed, so i overwrite it with sparse = true, .
The ornate door problem, i have no idea why this is happening..