[Release] Dungeon Master wallset resorce v3.0
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
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Re: [Release] Dungeon Master wallset resorce v2.0
Fantastic set, thanks for sharing Germanny.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: [Release] Dungeon Master wallset resorce v2.0
Thank you!
i will soon ad a few pieces for diversity.
- wall ivys
- coffin (closed/open)
- grave (cl/op)
- few tombstones
.. and maybe few items.
i will soon ad a few pieces for diversity.
- wall ivys
- coffin (closed/open)
- grave (cl/op)
- few tombstones
.. and maybe few items.
Dungeon Master Resource Pack worker and passionated Beer drinker
- Mysterious
- Posts: 226
- Joined: Wed Nov 06, 2013 8:31 am
Re: [Release] Dungeon Master wallset resorce v2.0
Umm Hi
Wow this is a nice set man. I have just found it. I like these fountains and the Camp Fire and many others in this set thank you.
Wow this is a nice set man. I have just found it. I like these fountains and the Camp Fire and many others in this set thank you.
Re: [Release] Dungeon Master wallset resorce v3.0
Version v3.0 Released (March.30, 2014)!
Germanny´s Dungeon Master Wallset v 3.0 -- Modding resource, wallset with items included.
DL: The Dungeon Master Wallset v 1.0 to v 3.0 at Grimrock Nexus
Listing of assets in the pack are included in the pdf manual download version 3.0!
Upload was sucessful!
Germanny´s Dungeon Master Wallset v 3.0 -- Modding resource, wallset with items included.
DL: The Dungeon Master Wallset v 1.0 to v 3.0 at Grimrock Nexus
Listing of assets in the pack are included in the pdf manual download version 3.0!
Upload was sucessful!
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Release] Dungeon Master wallset resorce v3.0
If you test the dungeon, please give feedback!
I know it is a bit boring to the end, but time is always an issue.
Much assets are not showing up here, i find myself confused confronting the whole..
Will update sometimes.
I know it is a bit boring to the end, but time is always an issue.
Much assets are not showing up here, i find myself confused confronting the whole..
Will update sometimes.
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Release] Dungeon Master wallset resorce v3.0
Hi Germanny, Great Work!
A cosmetic improvement can be the spawning of new dm_water_tile in the flooded level when doors open, or destroy existing ones.
You could also add sounds when you move in the flooded area, such as:
Lex
A cosmetic improvement can be the spawning of new dm_water_tile in the flooded level when doors open, or destroy existing ones.
You could also add sounds when you move in the flooded area, such as:
Code: Select all
cloneObject{
name = "party",
baseObject = "party",
onMove = function(party, dir)
if party.level == 2 then
playSoundAt("dm_waterflowin", party.level, party.x, party.y, party.facing)
end
end,
}
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: [Release] Dungeon Master wallset resorce v3.0
I like those new bone torches
Re: [Release] Dungeon Master wallset resorce v3.0
Thx, i thought of adding splash sounds, too. I found it too difficult to implement, because if there is no water, no sound. And if, it should do splash snd. Well, at least i want to release ASAP^^lexdr wrote: A cosmetic improvement can be the spawning of new dm_water_tile in the flooded level when doors open, or destroy existing ones.
You could also add sounds when you move in the flooded area..
Lex
Let me think:
Are the water tiles removed after you fixed the tube leak, activating the Main steam and the two drainage tubes with wheel_drainA + wheel_drainB ?
It should be, or does it not work?
And have you performance issues somewere? I guess at places with lights.
Thanks, i noticed i have an error in the icon atlas, the torch flames are not transparent.. will fix the issue soon!Dr.Disaster wrote:I like those new bone torches
Dungeon Master Resource Pack worker and passionated Beer drinker
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: [Release] Dungeon Master wallset resorce v3.0
btw; didn't check yet: are those errors regarding the portculli door (can't reach thru) and the ornate door (can throw thru) fixed too?
Re: [Release] Dungeon Master wallset resorce v3.0
Damn^^ I forgot about that..Dr.Disaster wrote:btw; didn't check yet: are those errors regarding the portculli door (can't reach thru) and the ornate door (can throw thru) fixed too?
For the portcullis, add
Code: Select all
sparse = true,
I have an entry doubleDoor = false, there, i think it is not needed, so i overwrite it with sparse = true, .
The ornate door problem, i have no idea why this is happening..
Dungeon Master Resource Pack worker and passionated Beer drinker