Page 4 of 4

Re: Legend of Grimrock - Remake: PUBLIC RELEASE, plus SOURCE

Posted: Fri Mar 15, 2013 2:41 pm
by leewroy
Very cool, dude. When "master quest" will be a vailable? I´m willing to try it, once I finish chaos key :)

Re: Legend of Grimrock - Remake: PUBLIC RELEASE, plus SOURCE

Posted: Fri Mar 15, 2013 9:57 pm
by Komag
should be later today, trying to finish up right now...

Re: Legend of Grimrock - Remake: PUBLIC RELEASE, plus SOURCE

Posted: Wed Oct 16, 2013 6:37 pm
by badhabit
Komag wrote:should be later today, trying to finish up right now...
Hi Komag, do you plan to introduce these fixes into your remake?

JohnWordsworth's script fix for the magic casting restores food bar bug
Your own script fix for the outresting poison bug

regards

Re: Legend of Grimrock - Remake: PUBLIC RELEASE, plus SOURCE

Posted: Thu Oct 17, 2013 2:17 am
by Komag
I wasn't really planning on it, just for master quest. I actually decided against "fixing" the mage casting/food bug because I sorta consider it lore, that magically they are sustained, or something like that.

Re: Legend of Grimrock - Remake: PUBLIC RELEASE, plus SOURCE

Posted: Wed Oct 23, 2013 1:32 am
by badhabit
Komag wrote:I wasn't really planning on it, just for master quest. I actually decided against "fixing" the mage casting/food bug because I sorta consider it lore, that magically they are sustained, or something like that.
Well, while I like your creative interpreation, the "food magic" interaction was accepted as bug by petri (viewtopic.php?f=12&t=5515#p60443) already, so it's not really canon (nor would it make sense from a balancing or physical point of view). :)

Maybe it was originally meant that using magic cost additionally energy which is generated by consuming food for physical correct "Conservation of energy" behaviour, but had the inverse effect because of a bug.