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Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Sun Mar 03, 2013 4:33 pm
by Ulwaen
Ok I take note of the remarks for the futur mod
What i did not get is that guy who jumps the party now and then.
>>
>> It's an apparition (ghost like) ^^ If you found the note in the alcove, we may think it's the ermit
So you can't fight with it. It has been made only for the atmosphere. Moreover if you approach it to quickly it will cast a spell XD
Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Mon Mar 04, 2013 12:30 pm
by LocalFire
Hey man stuck in the golden key chamber (i left the message on steam) need help! loving the dungeon.
Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Mon Mar 04, 2013 1:36 pm
by Ulwaen
Hello there
You are not the first one to be persecuted by this invisible maze XD (Maybe the most complicated puzzle
)
There is the solution
So in the puzzle you have to reach two levers to reach the golden lock. The way will change each time you will activate a new lever ^^(N=North, O=Ouest, S=South, E=Est) :
Way 01 : O.O.N.O.O.N.N.N.O > lever 01
Way 02 : E.S.S.E.E.S.E.E.N.N > lever 02
Way 03 : O.N.O.O.S.S.O.S.S.E > golden lock
Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Mon Mar 04, 2013 11:01 pm
by LocalFire
Cheers thanks for the tip
Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Fri Mar 08, 2013 12:54 am
by Gorkon
Hi, I'm stuck at the...
Skulls Puzzle. Managed to open th east door by putting the skulls like shown on a scroll I found in the maze. Then, I pulled the lever. However, the N and W doors remain closed. Do i need to put the skulls into a different combination to open the remaining doors?
I also tried running through the labyrinth a second time. When I pulled the final lever, the game crashed.
Code: Select all
#script_entity_7:3: attempt to index global 'SwordDrag' (a nil value)
stack traceback:
#script_entity_7:3: in function <#script_entity_7:1>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "Lever.lua"]: in function 'toggle'
[string "Lever.lua"]: in function 'onClick'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Maybe the script tries do to something with the dragon or sword, but both are already gone...
Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Wed Mar 13, 2013 9:14 am
by Ulwaen
Hello there! Sorry to answer you just know ( particullary busy now :/ )
About the skull enigme, you have to apply an other combinaison
You will find the secret info on the scroll talking about the axe and the words on it ("in my axe we may read...").
There is how to interpret that scroll of the spoiler above:
Count the letter for each strange word and it will give you the combinaison
[/spoiler]
About the crash message, it's strange, because it means you get inside the maze without to make the dragon fall (And it should not be possible).
Or maybe you used a save after getting in that maze, then you download the last version so it loose the dragon fall info...
Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Thu Mar 14, 2013 9:40 pm
by Jaberwoke
Well...call me Mr. Dumb. I'm stuck at the very start.
I've opened up the door to the stairs up but can't work out how to get that keyless door open.
Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Fri Mar 15, 2013 5:48 pm
by Ulwaen
The puzzles upstairs will lead you back to that "keyless door". You can't open it from that side
Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Fri Mar 15, 2013 10:28 pm
by Jaberwoke
Ulwaen wrote:The puzzles upstairs will lead you back to that "keyless door". You can't open it from that side
Ok, I'll come back to it - just started another. So many mods, so little time.
Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Tue Mar 19, 2013 10:45 pm
by Jaberwoke
I'm stuck
on the prison level. Those gates and levers are driving me mad. Any clues to what to do here without being sent back to the start again?