Recap 2012, Hello 2013!

Talk about anything Legend of Grimrock 1 related here.
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Recap 2012, Hello 2013!

Post by Neikun »

Hey, M.M. I am actually a coordinator in a mod group that is building the world Legend of Grimrock takes place in!

My own thoughts on what these screenshots mean: I think it's a dlc pack. I do think an engine upgrade might be included. I'm a bit foolish in this nature, haha.
I don't think you could call it Legend of Grimrock 2 because of the ending of Legend of Grimrock. ;)

This is the way I hope the dlc will work.
It will be released pay to play, but with the assets released like the asset pack. This way, any modders who use assets from the dlc won't be contributing to their mod unless they modify the files.
Which, in seeing the new tasty wallsets, would save a ton of space, mod-wise.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
FlashSoul
Posts: 125
Joined: Mon Apr 16, 2012 9:20 pm

Re: Recap 2012, Hello 2013!

Post by FlashSoul »

M.M wrote: for as far as i know engines don't get upgraded for expansions ( or DLC's as it is fashionable to call them nowadays) .
Engine upgrades have been seen in expansions before.
M.M
Posts: 44
Joined: Sat Mar 31, 2012 4:12 pm

Re: Recap 2012, Hello 2013!

Post by M.M »

I still hope it's a prototype of Log 2 rather then an expansion.

There is now problem w Log 2 name. At the end of LoG,
SpoilerShow
the mount has exploded for no apparent reason
. So at the beggining of LoG 2 it can return back to its place for no apparent reason ;)
Post Reply