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Re: [complete] Skull wallset
Posted: Sun Jan 20, 2013 5:27 pm
by Skuggasveinn
Asteroth wrote:Edit: And What? Secret doors require a gate node it seems.
That one is easy, just open up the secret door model in GMT, in the model nodes section select the MainObject node(or what ever your door mesh is called), then in the name field simply rename it to gate and click on Update Node, save the model again.
Skuggasveinn.
Re: [complete] Skull wallset
Posted: Sun Jan 20, 2013 6:21 pm
by Drakkan
when i try to inser skull_lamp "pillar" editor crash every time :/ otherwise really nice wallset, thanks !
[string "LightSource.lua"]:0: unknown placement: pillar
stack traceback:
[C]: in function 'error'
[string "LightSource.lua"]: in function 'entityAddedToMap'
[string "Map.lua"]: in function 'addEntity'
[string "BaseEntity.lua"]: in function 'spawn'
[string "Arch.lua"]: in function 'spawn'
[string "DungeonEditor.lua"]: in function 'addObjectTool'
[string "DungeonEditor.lua"]: in function 'mapView'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
Re: [complete] Skull wallset
Posted: Mon Jan 21, 2013 1:48 am
by takis76
Very nice new wallset.
You have forgot stairs , alcoves , statues , and the wooden variation for floor and some neat wall , all secret walls are neat so if you see neat wall you will know is a secret wall and some wall variation without skulls.
Re: [complete] Skull wallset
Posted: Mon Jan 21, 2013 4:17 am
by Asteroth
Added stairs, and gate node to secret doors.
Re: [complete] Skull wallset
Posted: Mon Jan 21, 2013 7:26 am
by Asteroth
Ok. Secret doors are fully fixed. Added a secret door with skulls.
And for those who want an easy to remove sneak-peek I decided to upload my test .dat for fun.
Re: [complete] Skull wallset
Posted: Mon Jan 21, 2013 11:49 am
by Pandafox
thanks for this wallset, I started to use it for one level
Re: [complete] Skull wallset
Posted: Tue Jan 22, 2013 1:30 am
by takis76
There is an error in editor "gate node not found for ast_skull_secret_door"
We wait for the alcove.
Re: [complete] Skull wallset
Posted: Tue Jan 22, 2013 1:37 am
by Asteroth
takis76 wrote:There is an error in editor "gate node not found for ast_skull_secret_door"
We wait for the alcove.
Yes, I messed up secret doors twice. The file is updated(again), there should also be a version with skulls now.
I will keep trying on that whole alcove thing.
Re: [complete] Skull wallset
Posted: Tue Jan 22, 2013 2:24 am
by Neikun
I imagine it to be lined with bone!
Re: [complete] Skull wallset
Posted: Tue Jan 22, 2013 2:55 am
by Komag
a good guide for what to include in a wallset is any wallset by Daniv, just check all the types of things included (wall texts, every kind of door, statues and daemons, torch holders, etc)