Re: Lets join forces and build out The Legend of Grimrock Wo
Posted: Mon Dec 24, 2012 4:08 pm
I have two problems with running with only one .dat file.
1. It will likely become huge, and thus take quite awhile to download.
2. It will have to be passed around from modder to modder, and thus everyone would have to work on their dungeon in part.
|-Is it possible to save and modify a shared mod_assets folder with Dropbox, perhaps?
|-_We could then create a schedule for who can work on it when A few set hours in a day and whatnot. (to avoid the file being saved while more than one person is working on it and losing save results.)
|-__One problem that will occur when many people are updating the file is that anytime someone adds or removes a floor, certain things will not work properly anymore (teleporters)
I have a solution in mind. Everyone is given a maximum number of floors to work with in their design. (lets say 8) We create all the floors before we start designing. Everyone is given the maximum number of floors to work with. So if we have 10 designers, 80+1 floors. (1 for the hub)
The floors will be named according to designer until release (for easy location)
Example:
On another hand, those blank levels could be used up by late comers or original designers who want a little more space.
So while multiple .dat files will help break up the downloads, it will also break up the "one complete world" feeling that this project is going for.
1. It will likely become huge, and thus take quite awhile to download.
2. It will have to be passed around from modder to modder, and thus everyone would have to work on their dungeon in part.
|-Is it possible to save and modify a shared mod_assets folder with Dropbox, perhaps?
|-_We could then create a schedule for who can work on it when A few set hours in a day and whatnot. (to avoid the file being saved while more than one person is working on it and losing save results.)
|-__One problem that will occur when many people are updating the file is that anytime someone adds or removes a floor, certain things will not work properly anymore (teleporters)
I have a solution in mind. Everyone is given a maximum number of floors to work with in their design. (lets say 8) We create all the floors before we start designing. Everyone is given the maximum number of floors to work with. So if we have 10 designers, 80+1 floors. (1 for the hub)
The floors will be named according to designer until release (for easy location)
Example:
- Neikun's floor 1
Neikun's floor 2
ect..
On another hand, those blank levels could be used up by late comers or original designers who want a little more space.
So while multiple .dat files will help break up the downloads, it will also break up the "one complete world" feeling that this project is going for.