(24) re-textured/re-coloured MONSTERS + new item drops
Re: (22) re-textured/re-coloured MONSTERS + new item drops
Negatory on that one Neikun, they come out with squares of white or black hanging around them.... will continue to meddle...
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: (22) re-textured/re-coloured MONSTERS + new item drops
Hey, Akroma, I think I found the answer.
If you zoom in really close to the edges of the transparent part, you'll notice there are some off-black pieces to it. Or maybe that's just mine..
Anyway, I coloured them black. I'm not seeing much issue with them.
If you zoom in really close to the edges of the transparent part, you'll notice there are some off-black pieces to it. Or maybe that's just mine..
Anyway, I coloured them black. I'm not seeing much issue with them.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: (22) re-textured/re-coloured MONSTERS + new item drops
Hey Neikun,
yup, zoomed in and changed off black to black (around the transparent grid part) - loaded up but still got the white edges...
Tried colouring around the actual rendered pieces on the transparent part - results were better, less white edges but I had black edges which were quite noticeable...
Interestingly, I also used the original big herder texture, loading it onto a herder model, and in-game there are no white edges when I do this - suggesting it is not so much 'how' we are exporting the file (BC3, DXT5 with mipmaps - as the tutorial says)... but...
I suspect that when we change the colours, we are bringing up something (pixels of colour) that were not noticeable before. When that happens, it alters how these parts are presented in-game...
So, doing what you said, just changing the coloured bits around the transparent sheet edges to black - and you have no white edges?! (possibly I am not following instructions right.. lol)
yup, zoomed in and changed off black to black (around the transparent grid part) - loaded up but still got the white edges...
Tried colouring around the actual rendered pieces on the transparent part - results were better, less white edges but I had black edges which were quite noticeable...
Interestingly, I also used the original big herder texture, loading it onto a herder model, and in-game there are no white edges when I do this - suggesting it is not so much 'how' we are exporting the file (BC3, DXT5 with mipmaps - as the tutorial says)... but...
I suspect that when we change the colours, we are bringing up something (pixels of colour) that were not noticeable before. When that happens, it alters how these parts are presented in-game...
So, doing what you said, just changing the coloured bits around the transparent sheet edges to black - and you have no white edges?! (possibly I am not following instructions right.. lol)
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: (22) re-textured/re-coloured MONSTERS + new item drops
I thought it looked fine. But then again, I didn't really notice anything about it with my first texture, either until you pointed it out.akroma222 wrote:Hey Neikun,
yup, zoomed in and changed off black to black (around the transparent grid part) - loaded up but still got the white edges...
Tried colouring around the actual rendered pieces on the transparent part - results were better, less white edges but I had black edges which were quite noticeable...
Interestingly, I also used the original big herder texture, loading it onto a herder model, and in-game there are no white edges when I do this - suggesting it is not so much 'how' we are exporting the file (BC3, DXT5 with mipmaps - as the tutorial says)... but...
I suspect that when we change the colours, we are bringing up something (pixels of colour) that were not noticeable before. When that happens, it alters how these parts are presented in-game...
So, doing what you said, just changing the coloured bits around the transparent sheet edges to black - and you have no white edges?! (possibly I am not following instructions right.. lol)
I should think that the only thing causing it would be either the glossiness, or the specular lighting.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: (22) re-textured/re-coloured MONSTERS + new item drops
I have not yet messed around with lighting and glossiness, might be a good time to start!
If I come up with a solution I will be sure to let you know
If I come up with a solution I will be sure to let you know
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: (23) re-textured/re-coloured MONSTERS + new item drops
Inspired by Merethif's Jungle Ogre.... Red Horn Ogre is now added.
(blood, scars, angry eyes and of course, red horns!)
Enjoy
(blood, scars, angry eyes and of course, red horns!)
Enjoy
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
- Soaponarope
- Posts: 180
- Joined: Thu Oct 04, 2012 3:21 am
Re: (23) re-textured/re-coloured MONSTERS + new item drops
Nice work.
I have a request please. For you or Neikun or other good texture modder.
Can you do a ice based ugguardian? Like light blue, crystalline look?
I have a request please. For you or Neikun or other good texture modder.
Can you do a ice based ugguardian? Like light blue, crystalline look?
Re: (23) re-textured/re-coloured MONSTERS + new item drops
I HAVE AN IDEA GIVE ME APPROX 5 MINUTES
Dang. Took 7.
Alright, this lazy version can be done without creating new textures.
I put the ice_shards material in place of the uggardian fire.
I bet I could do even better, though :3
A ver.2
Needs a particle system
Dang. Took 7.
Alright, this lazy version can be done without creating new textures.
SpoilerShow
I bet I could do even better, though :3
A ver.2
SpoilerShow
Last edited by Neikun on Sat Nov 10, 2012 3:12 am, edited 2 times in total.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: (23) re-textured/re-coloured MONSTERS + new item drops
Is it possible to use the healing crystal material in him? would look cool as hail.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Re: (23) re-textured/re-coloured MONSTERS + new item drops
Nice pun xPmsyblade wrote:Is it possible to use the healing crystal material in him? would look cool as hail.
Lets give it a look.
SpoilerShow
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!