[Dungeon] Mordor: Depths of Dejenol
Re: [Dungeon] Mordor: Depths of Dejenol
Is this still being worked on? Any idea how long till a "finished" version might be released? I looked like quite a promising project
Finished Dungeons - complete mods to play
Re: [Dungeon] Mordor: Depths of Dejenol
Well, I realized as I started working on the promised puzzle dungeon parts that, holy crap, this is hard work! I could easily add further hack n' slash levels now that there are so many reskins available of the various default monsters, and I will probably add a few more before releasing the next version but...yes. As I said. Making believable, fun and innovative puzzles is DIFFICULT.
Also, having gotten a lot better at scripting compared to when I started this thing, I could probably add various elements to make it 'more like Mordor' and less like Grimrock, but I'm not sure if that's worth the hassle. For now I'm planning on:
-Adding a few more levels of hack n' slashing using some of the custom assets published by this wonderful community.
-If possible, adding more community-made loot to the mix (e.g. Fizhban's armory)
-Finishing the damned Ranger dungeons (so. much. work)
In short, it's still being worked on, but due to the creativity required by actually making puzzles, it's moving a lot slower than anticipated.
Edit: But in many ways it's already a 'finished' experience! In fact my edits above will take it further away, rather than closer, to the original idea of Mordor, so yeah.
-Wolfrug
Also, having gotten a lot better at scripting compared to when I started this thing, I could probably add various elements to make it 'more like Mordor' and less like Grimrock, but I'm not sure if that's worth the hassle. For now I'm planning on:
-Adding a few more levels of hack n' slashing using some of the custom assets published by this wonderful community.
-If possible, adding more community-made loot to the mix (e.g. Fizhban's armory)
-Finishing the damned Ranger dungeons (so. much. work)
In short, it's still being worked on, but due to the creativity required by actually making puzzles, it's moving a lot slower than anticipated.
Edit: But in many ways it's already a 'finished' experience! In fact my edits above will take it further away, rather than closer, to the original idea of Mordor, so yeah.
-Wolfrug
Try my Mordor: Depths of Dejenol LoG-ification. Feedback much appreciated!
Re: [Dungeon] Mordor: Depths of Dejenol
Updated to v. 0.3! (see top post for changelog) Now with one Ranger Dungeon + compatibility with Toorum mode! Comments/feedback welcome!
Try my Mordor: Depths of Dejenol LoG-ification. Feedback much appreciated!