It's a griffin with dinner in his beak. Komag, you have good taste, I like the washed-out, faded look too. I have other critters with red backgrounds but here's the griffin in red:Neikun wrote:I don't recognize the animal, but might I suggest placing it on a redish hue gobelin?
Spiderweb Beautification and other stuff...
Re: Spiderweb Beautification and other stuff...
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Re: Spiderweb Beautification and other stuff...
Ohh! I can make it out better now.
I look forward to seeing more :3
EDIT: And now when I look back at the other one, I can't unsee it haha
I look forward to seeing more :3
EDIT: And now when I look back at the other one, I can't unsee it haha
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Spiderweb Beautification and other stuff...
To me, the gobelins generally look better when the image is right on the edge of clarity meaning you have to study it in various lights to see the scene. Makes it mysterious. But some look better brighter like this guy, the tail-biter:
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- Ciccipicci
- Posts: 154
- Joined: Mon Oct 08, 2012 12:55 am
Re: Spiderweb Beautification and other stuff...
Can't wait for more gobelins!
Re: Spiderweb Beautification and other stuff...
Uroboro :O
That's cool!! I think there will be a gobelins thread now
I also like that book, the few I made are these...
all 4 together cannot compete with yours
That's cool!! I think there will be a gobelins thread now
I also like that book, the few I made are these...
all 4 together cannot compete with yours
Re: Spiderweb Beautification and other stuff...
crisman, those books are good! I like them better than the standard tome. Please post the files! In the future, we'll have more books and put them all together.
Here are some more dark & dirty gobelins —
One from my traditional series:
another traditional:
and one zoological:
Here are some more dark & dirty gobelins —
One from my traditional series:
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Re: Spiderweb Beautification and other stuff...
Thank you Batty! Glad you liked them
I'll give you my link where you can download models, materials, textures etc...
feel free to do some tidy up or whatever you want
BTW: my tomes are slightly different from the guy who made his beautiful library, so if you got it be careful and just change the model path in items.lua instead of just copy/paste.
https://skydrive.live.com/?cid=74CFADF6 ... E98%215304
The file is tomes.rar
Really loves your gobelins! I would use them for decorate my castle!
I'll give you my link where you can download models, materials, textures etc...
feel free to do some tidy up or whatever you want
BTW: my tomes are slightly different from the guy who made his beautiful library, so if you got it be careful and just change the model path in items.lua instead of just copy/paste.
https://skydrive.live.com/?cid=74CFADF6 ... E98%215304
The file is tomes.rar
Really loves your gobelins! I would use them for decorate my castle!
Re: Spiderweb Beautification and other stuff...
Not sure if I'm alone in this, but I've made a plain wall button that doesn't have the gear theme on it:
Nothing wrong with the gear theme (Grimrock is 100% great imho) but if you're a fastidious dungeon designer like me you don't want gears all over if your dungeon doesn't call for it.
files:
wall_button_plain.zip
defs:
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files:
wall_button_plain.zip
defs:
Code: Select all
defineMaterial{
name = "dungeon_button_plain",
diffuseMap = "mod_assets/textures/dungeon_button_plain_dif.tga",
specularMap = "mod_assets/textures/dungeon_button_plain_spec.tga",
normalMap = "mod_assets/textures/dungeon_button_plain_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}
cloneObject{
name = "wall_button_plain",
baseObject = "wall_button",
model = "mod_assets/models/wall_button_plain.fbx",
}
Re: Spiderweb Beautification and other stuff...
For those that want a more dungeonish dungeon, here's some blood:
Simple now but I'll probably add to it with different (lesser) splatters/floor models/edge splatter/wall splatter so a complete scene can be made.
files:
dungeon_floor_blood_01
defs:
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files:
dungeon_floor_blood_01
defs:
Code: Select all
defineMaterial{
name = "dungeon_floor_blood_01",
diffuseMap = "mod_assets/textures/dungeon_floor_blood_01_dif.tga",
specularMap = "assets/textures/env/dungeon_floor_spec.tga",
normalMap = "assets/textures/env/dungeon_floor_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 30,
depthBias = 0,
}
defineObject{
name = "dungeon_floor_blood_01",
class = "Decoration",
model = "mod_assets/models/dungeon_floor_blood_01.fbx",
placement = "floor",
replacesFloor = true,
editorIcon = 100,
}
Re: Spiderweb Beautification and other stuff...
THAT IS A A LOT OF BLOOD OH MY GOD.
Did some one die? o-o;
Also, I'm all for removing gears from models.
Did some one die? o-o;
Also, I'm all for removing gears from models.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!