[TOOL] Custom Dungeon Analyzer

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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undeaddemon
Posts: 157
Joined: Fri Mar 02, 2012 3:38 pm

Re: [TOOL] Custom Dungeon Analyzer

Post by undeaddemon »

Has anyone been using this on with the recent version Editor?

Thanks!
BareWolf
Posts: 1
Joined: Wed Jun 26, 2013 10:14 pm

Re: [TOOL] Custom Dungeon Analyzer

Post by BareWolf »

YES! version 1.3.7 right?
It works :)

@Edsploration:
I see this topic is quite old but:
I must say this is AWESOME!
Really nice work!

It gave my 1st level an SL of 10... on inspecting the monsters I saw a Goromorg in the list...
Yeah that thing pops up talks to you and disappears again it will do that several times throughout the dungeon.. lawl..
Also I spawn allot of creatures from scripts so my dungeon is not the best test for the SL XD

Don't know if you're still working on it or plan on working on it.
But an item table per level would be amazing ;)

But I must say again this is awesome!
Thanks!
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Xanathar
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Re: [TOOL] Custom Dungeon Analyzer

Post by Xanathar »

But an item table per level would be amazing
Check this tool:

viewtopic.php?f=14&t=5511&p=60390

press "R" to enable the reports and have it run by pressing any other key - it has exactly that kind of report.
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undeaddemon
Posts: 157
Joined: Fri Mar 02, 2012 3:38 pm

Re: [TOOL] Custom Dungeon Analyzer

Post by undeaddemon »

yeah - I set that up - and that works pretty well to get you an idea of you've built.

:)
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