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Re: EOB: Waterdeep Sewers
Posted: Sat Sep 29, 2012 7:20 pm
by limner
i also like the second one as sewer wallset but it still need a bit of moss and the base for the wallset
Re: EOB: Waterdeep Sewers
Posted: Sat Sep 29, 2012 8:08 pm
by NightLord
takis76 wrote:You put the .dat file in your documents directory
C:\Documents and Settings\(user)\my documents\Almost Human\Legend of Grimrock\Dungeons
In your documents folder there is a folder Almost Human
And in this folder is the Legend of Grimrock.
In Legend of Grimrock folder there is a Dungeons folder.
Put all dungeons and mods you download in there. All dungeons now will appear in custom dungeons menu in the game.
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I do it but the only dungeon i can choose in the game menu is grimrock
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Re: EOB: Waterdeep Sewers
Posted: Sat Sep 29, 2012 8:17 pm
by Komag
It sounds like you don't have the updated beta of the main game, that you didn't buy it from Steam, in which case you still have the old menu where Grimrock is the only dungeon choice. You'll just need to wait for the update to be out of beta
Re: EOB: Waterdeep Sewers
Posted: Sat Sep 29, 2012 8:21 pm
by NightLord
I've the version 1.1.4
beta???
Re: EOB: Waterdeep Sewers
Posted: Sat Sep 29, 2012 8:46 pm
by Komag
it's a beta of the editor, and I guess you would say it's a beta of the game update at the same time. The devs said beta will be over soon
Re: EOB: Waterdeep Sewers
Posted: Sat Sep 29, 2012 9:50 pm
by NightLord
ok, i've updated to beta from steam, all ok now, thank you
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Re: EOB Wall Textures
Posted: Sat Sep 29, 2012 10:26 pm
by xdeath
djoldgames wrote:
New - more realistic texture:
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Thanks for considering my request, if I came across as a bit of jerk in my previous posts I apologize.
Edit: Forgot to say, that it looks great, good work.
Re: EOB: Waterdeep Sewers - v0.02.7
Posted: Sat Sep 29, 2012 10:54 pm
by djoldgames
Finally I succeed update new version 0.02.7 to Steam (btw: i hate steam
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)
It contains a lot of new scripts and details, but not yet the new wallset (I must find more^2 time to create it).
v0.02.7 - Level 2 changes and updates:
- pit chamber: new scripts using fake pits combined with teleports (not real pits)
- ladder in pit chamber, with new sound of steps on it (texture for wall and floor only, not 3D model yet)
- "throwable portcullis", you can now throw items through them
- added destructible barel as substitution for destructible wall/button in original game
- changed the door frame and texture (now I use the Temple door model)
- added wall drainages for sewers
- special quest for level 2
- stone dagger with magic aura
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- elevator
Screenshot of ladder in the pit chamber:
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Re: EOB: Waterdeep Sewers
Posted: Sat Sep 29, 2012 11:09 pm
by Neikun
So any word on the plan to make these tilesets public access?
Re: EOB: Waterdeep Sewers
Posted: Sun Sep 30, 2012 3:53 pm
by Juppstein
Not sure where to post debug information so I do it here
As soon as you have those two spell scrolls from lvl 1 and you open the inventory you will crash as soon as you mouse-over either of the two scrolls.
Error log:
[string "ToolTip.lua"]:0: attempt to index field 'recipe' (a nil value)
stack traceback:
[string "ToolTip.lua"]: in function 'drawToolTip'
[string "ToolTip.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk