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Re: Tome Library
Posted: Sat Oct 06, 2012 6:41 pm
by flatline
What, no tomes for Rangers?
Good job!
Re: Tome Library
Posted: Fri Nov 02, 2012 1:09 pm
by Xanathar
For mage skills I've used Spellcraft for all the new tomes, also like the Tome of Fire.
Not sure if this came up previously in the thread - I admit I didn't read it all - but Toorum has access to spellcraft but not all the magic schools, so I think for Air and Ice using the magic school itself would be safer.
Re: Tome Library
Posted: Sun Nov 04, 2012 1:47 pm
by Ixnatifual
Good point. When I initally made the Air, Earth and Ice spell tomes I put those skills as requirements, respectively. Then I took a gander at the Fire tome and was surprised Spellcraft was the requirement, and changed it. But when you think about it, it does make more sense for a tome on Ice magic to require someone schooled in that type of magic to fully understand its contents.
I think I'll change it and also make a new Tome of Fire to follow the same principe. Any objections?
Re: Tome Library
Posted: Sun Nov 04, 2012 2:03 pm
by Komag
I think it's better with just spellcraft requirement. Someone who learned wizardry 101 could learn something from each tome, jumpstart each school of magic, seems fair to me
Re: Tome Library
Posted: Sun Nov 04, 2012 3:50 pm
by Ixnatifual
But is Spellcraft really "Wizardry 101?" A character could be a master in all schools of magic without a single point in Spellcraft. And at the same time be unable to understand a book on either of the magic schools.
Re: Tome Library
Posted: Sun Nov 04, 2012 6:38 pm
by Fhizban
this is wonderful, didn't know about your tome library before.
Do you mind if i add this to my "Armory" (random loot generator system) ?
Re: Tome Library
Posted: Sun Nov 04, 2012 7:50 pm
by Ixnatifual
Not at all, I put this stuff up so it would be used!
Re: Tome Library
Posted: Sun Nov 04, 2012 10:34 pm
by Komag
I see what you, that it could make a lot of sense that way. I just think the original logic can make sense too and that it's usually best to not dismiss dev designs too easily, since it IS canon
Re: Tome Library
Posted: Sun Nov 04, 2012 10:50 pm
by Xanathar
Komag wrote:I see what you, that it could make a lot of sense that way. I just think the original logic can make sense too and that it's usually best to not dismiss dev designs too easily, since it IS canon
I don't know if it's just me, but the first time I found the Book of Fire I had a mage and said "meh".
I replayed with Toorum, zero points in Fire of course, but still was able to read it because of the points spent in spellcraft for light were exactly enough for the tome; the advantage of the tome not in the skills but in the resist - my Toorum became invulnerable to Uggardians. After that moment I always felt like that Tome was made on purpose thinking of Toorum mode.
That said, we can always think of a "double" requirement which is just a "proof of suitability": 5 points spellcraft 1 point of air/ice.
If a mage has any interest (or even no interest at all) a single point is no waste for the gain and still protects for the "gain skill you don't have" scenario.
Re: Tome Library
Posted: Sun Nov 04, 2012 11:13 pm
by Nickydude
Would it be ok to add this to my the dungeon editor guide i'm compiling?