Tome Library
Re: Tome Library
Not sure if this came up previously in the thread - I admit I didn't read it all - but Toorum has access to spellcraft but not all the magic schools, so I think for Air and Ice using the magic school itself would be safer.For mage skills I've used Spellcraft for all the new tomes, also like the Tome of Fire.
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The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
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Re: Tome Library
Good point. When I initally made the Air, Earth and Ice spell tomes I put those skills as requirements, respectively. Then I took a gander at the Fire tome and was surprised Spellcraft was the requirement, and changed it. But when you think about it, it does make more sense for a tome on Ice magic to require someone schooled in that type of magic to fully understand its contents.
I think I'll change it and also make a new Tome of Fire to follow the same principe. Any objections?
I think I'll change it and also make a new Tome of Fire to follow the same principe. Any objections?
Re: Tome Library
I think it's better with just spellcraft requirement. Someone who learned wizardry 101 could learn something from each tome, jumpstart each school of magic, seems fair to me
Finished Dungeons - complete mods to play
Re: Tome Library
But is Spellcraft really "Wizardry 101?" A character could be a master in all schools of magic without a single point in Spellcraft. And at the same time be unable to understand a book on either of the magic schools.
Re: Tome Library
this is wonderful, didn't know about your tome library before.
Do you mind if i add this to my "Armory" (random loot generator system) ?
Do you mind if i add this to my "Armory" (random loot generator system) ?
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Fhizban's Asset Repository - the place where you find all my LoG contributions:
viewtopic.php?f=14&t=3904
Fhizban's Asset Repository - the place where you find all my LoG contributions:
viewtopic.php?f=14&t=3904
Re: Tome Library
I see what you, that it could make a lot of sense that way. I just think the original logic can make sense too and that it's usually best to not dismiss dev designs too easily, since it IS canon
Finished Dungeons - complete mods to play
Re: Tome Library
I don't know if it's just me, but the first time I found the Book of Fire I had a mage and said "meh".Komag wrote:I see what you, that it could make a lot of sense that way. I just think the original logic can make sense too and that it's usually best to not dismiss dev designs too easily, since it IS canon
I replayed with Toorum, zero points in Fire of course, but still was able to read it because of the points spent in spellcraft for light were exactly enough for the tome; the advantage of the tome not in the skills but in the resist - my Toorum became invulnerable to Uggardians. After that moment I always felt like that Tome was made on purpose thinking of Toorum mode.
That said, we can always think of a "double" requirement which is just a "proof of suitability": 5 points spellcraft 1 point of air/ice.
If a mage has any interest (or even no interest at all) a single point is no waste for the gain and still protects for the "gain skill you don't have" scenario.
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: Tome Library
Would it be ok to add this to my the dungeon editor guide i'm compiling?
"Hey look! A dungeons and Dragons ride...!"