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Re: Need help with testing the main game!
Posted: Mon Sep 24, 2012 8:53 pm
by Montis
Try the following:
Go to your save game directory (usually C:\Users\[username]\Documents\Almost Human\Legend of Grimrock)
Create a textfile named toorum_lives.txt
Copy the following text inside (not sure if needed, but just to be safe):
Save it and try to start the game and do the trick.
Re: Need help with testing the main game!
Posted: Tue Sep 25, 2012 11:11 am
by Isaac
Here is a bug (revealed by the editor). If you open a trap door while standing on it, you don't fall in.
** There is another (probably related) bug, that if you place a teleporter over a pit, stepping into the cell cancels the teleport; and you fall.
Edited, since it was a mistaken report; (a real silly ~get some sleep, kind of mistake
).
Re: Need help with testing the main game!
Posted: Tue Sep 25, 2012 11:56 am
by antti
Isaac wrote:Here is a bug (revealed by the editor). If you open a trap door while standing on it, you don't fall in.
Is there a level added below the opening pit? If there are no extra levels for the player to actually fall into, the player will just float above the pit.
Re: Need help with testing the main game!
Posted: Tue Sep 25, 2012 1:13 pm
by Isaac
antti wrote:Isaac wrote:Here is a bug (revealed by the editor). If you open a trap door while standing on it, you don't fall in.
Is there a level added below the opening pit? If there are no extra levels for the player to actually fall into, the player will just float above the pit.
I'm too quick to post tonight. I've got several maps; most with multiple levels; I know that having no level below triggers no falls. The map I tried this on had no lower level. You fall when there is one.
Re: Need help with testing the main game!
Posted: Tue Sep 25, 2012 7:24 pm
by Executor
Montis wrote:Try the following:
Go to your save game directory (usually C:\Users\[username]\Documents\Almost Human\Legend of Grimrock)
Create a textfile named toorum_lives.txt
Copy the following text inside (not sure if needed, but just to be safe):
Save it and try to start the game and do the trick.
Ok that worked well. Never knew of that txt file... awesome!
Thank you very much!
Re: Need help with testing the main game!
Posted: Wed Sep 26, 2012 7:39 am
by wizard341
I've gotten a few crashes when I have attempted to quickload my game. My save file was written & read with the same version as well, in case there were compatibility concerns.
Edit: Looks like this was fixed in 1.2.11!
Code: Select all
[string "Map.lua"]:0: table index is nil
stack traceback:
[string "Map.lua"]: in function 'registerNode'
[string "Blockage.lua"]: in function 'entityRemovedFromMap'
[string "Map.lua"]: in function 'removeEntity'
[string "Map.lua"]: in function 'destroy'
[string "Dungeon.lua"]: in function 'unload'
[string "GameMode.lua"]: in function 'unloadDungeon'
[string "GameMode.lua"]: in function 'loadGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.0
OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586
Total memory: 8189 MB
Free memory: 5624 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GTX 470
State flags: 08000001
Display device 1:
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 470
State flags: 08000005
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Re: Need help with testing the main game!
Posted: Sat Sep 29, 2012 9:50 am
by davehca
Legend of Grimrock scenario is crashing frequently on me now and is virtually unplayable. Was just fine a couple of days ago. Running a game with four mages.
Not sure of the exact circumstances, but it seems to occur when interacting with the Champions' inventory screens, or when its open.
Two error logs were generated and sent to feedback.
Anything else I can post here that can help?
I'd attach screenshots, etc. but don't see any method to do so.
Re: Need help with testing the main game!
Posted: Sat Sep 29, 2012 12:17 pm
by Komag
sounds like it might be the scroll bug - see if it crashes when you mouse-over a scroll in your inventory
Re: Need help with testing the main game!
Posted: Sat Sep 29, 2012 3:01 pm
by davehca
Komag wrote:sounds like it might be the scroll bug - see if it crashes when you mouse-over a scroll in your inventory
Yeah that's it. Soon as the mouse touches a scroll.
Re: Need help with testing the main game!
Posted: Sat Sep 29, 2012 3:04 pm
by Komag
they'll be fixing that for the next update