Need help with testing the main game!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
Montis
Posts: 340
Joined: Sun Apr 15, 2012 1:25 am
Location: Grimrock II 2nd playthrough (hard/oldschool)

Re: Need help with testing the main game!

Post by Montis »

Try the following:
SpoilerShow
Go to your save game directory (usually C:\Users\[username]\Documents\Almost Human\Legend of Grimrock)
Create a textfile named toorum_lives.txt
Copy the following text inside (not sure if needed, but just to be safe):

Code: Select all

Toorum was here.
Save it and try to start the game and do the trick.
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
User avatar
Isaac
Posts: 3185
Joined: Fri Mar 02, 2012 10:02 pm

Re: Need help with testing the main game!

Post by Isaac »

SpoilerShow
Here is a bug (revealed by the editor). If you open a trap door while standing on it, you don't fall in.

Image

** There is another (probably related) bug, that if you place a teleporter over a pit, stepping into the cell cancels the teleport; and you fall.
Edited, since it was a mistaken report; (a real silly ~get some sleep, kind of mistake :oops: ).
Last edited by Isaac on Tue Sep 25, 2012 1:17 pm, edited 2 times in total.
User avatar
antti
Posts: 688
Joined: Thu Feb 23, 2012 1:43 pm
Location: Espoo, Finland
Contact:

Re: Need help with testing the main game!

Post by antti »

Isaac wrote:Here is a bug (revealed by the editor). If you open a trap door while standing on it, you don't fall in.
SpoilerShow
Image
Is there a level added below the opening pit? If there are no extra levels for the player to actually fall into, the player will just float above the pit.
Steven Seagal of gaming industry
User avatar
Isaac
Posts: 3185
Joined: Fri Mar 02, 2012 10:02 pm

Re: Need help with testing the main game!

Post by Isaac »

antti wrote:
Isaac wrote:Here is a bug (revealed by the editor). If you open a trap door while standing on it, you don't fall in.
SpoilerShow
Image
Is there a level added below the opening pit? If there are no extra levels for the player to actually fall into, the player will just float above the pit.
Image I'm too quick to post tonight. I've got several maps; most with multiple levels; I know that having no level below triggers no falls. The map I tried this on had no lower level. You fall when there is one.
Executor
Posts: 2
Joined: Mon Sep 24, 2012 8:16 pm

Re: Need help with testing the main game!

Post by Executor »

Montis wrote:Try the following:
SpoilerShow
Go to your save game directory (usually C:\Users\[username]\Documents\Almost Human\Legend of Grimrock)
Create a textfile named toorum_lives.txt
Copy the following text inside (not sure if needed, but just to be safe):

Code: Select all

Toorum was here.
Save it and try to start the game and do the trick.
Ok that worked well. Never knew of that txt file... awesome! :)
Thank you very much!
wizard341
Posts: 6
Joined: Fri Sep 21, 2012 3:30 am

Re: Need help with testing the main game!

Post by wizard341 »

I've gotten a few crashes when I have attempted to quickload my game. My save file was written & read with the same version as well, in case there were compatibility concerns.

Edit: Looks like this was fixed in 1.2.11!

Code: Select all

[string "Map.lua"]:0: table index is nil
stack traceback:
	[string "Map.lua"]: in function 'registerNode'
	[string "Blockage.lua"]: in function 'entityRemovedFromMap'
	[string "Map.lua"]: in function 'removeEntity'
	[string "Map.lua"]: in function 'destroy'
	[string "Dungeon.lua"]: in function 'unload'
	[string "GameMode.lua"]: in function 'unloadDungeon'
	[string "GameMode.lua"]: in function 'loadGame'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk

OS Version 6.0

OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586

Total memory: 8189 MB
Free memory: 5624 MB

Display device 0:
  Device name: \\.\DISPLAY1
  Device string: NVIDIA GeForce GTX 470
  State flags: 08000001

Display device 1:
  Device name: \\.\DISPLAY2
  Device string: NVIDIA GeForce GTX 470
  State flags: 08000005

Display device 2:
  Device name: \\.\DISPLAYV1
  Device string: RDPDD Chained DD
  State flags: 00000008

Display device 3:
  Device name: \\.\DISPLAYV2
  Device string: RDP Encoder Mirror Driver
  State flags: 00200008

davehca
Posts: 21
Joined: Sat Sep 15, 2012 6:09 pm

Re: Need help with testing the main game!

Post by davehca »

Legend of Grimrock scenario is crashing frequently on me now and is virtually unplayable. Was just fine a couple of days ago. Running a game with four mages.

Not sure of the exact circumstances, but it seems to occur when interacting with the Champions' inventory screens, or when its open.

Two error logs were generated and sent to feedback.

Anything else I can post here that can help?

I'd attach screenshots, etc. but don't see any method to do so.
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Need help with testing the main game!

Post by Komag »

sounds like it might be the scroll bug - see if it crashes when you mouse-over a scroll in your inventory
Finished Dungeons - complete mods to play
davehca
Posts: 21
Joined: Sat Sep 15, 2012 6:09 pm

Re: Need help with testing the main game!

Post by davehca »

Komag wrote:sounds like it might be the scroll bug - see if it crashes when you mouse-over a scroll in your inventory
Yeah that's it. Soon as the mouse touches a scroll.
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Need help with testing the main game!

Post by Komag »

they'll be fixing that for the next update
Finished Dungeons - complete mods to play
Post Reply