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Re: food consumption
Posted: Fri May 11, 2012 8:20 am
by Daght
Played on Hard with a Tank Team and never had food issue. There's a lot of bags/chests sull of food, on 6th level there are a snail-farm, on 9th level there's the dino-steak-house.
Re: food consumption
Posted: Fri May 11, 2012 8:26 am
by Thels
Well, I dunno, then. I do know I got into severe food issues, and I know others did.
However, so far, of all the food issues I'm aware of, the mode was set to hard, and it's not making the game impossible to win, so it's not an issue.
So until someone reports having food issues on easy/normal, I guess we can agree that it's currently fine as it is.
Re: food consumption
Posted: Fri May 11, 2012 12:17 pm
by Darklord
I played normal and ran out of food, I persevered and ended up doing just fine. I'm happy with the food situation exactly how it is.
Daniel.
Re: food consumption
Posted: Fri May 11, 2012 12:31 pm
by Merethif
Thels wrote:To those that can't understand food problems, try replaying on
hard while building your team around survivability, rather than damage output.
I always build my team around both, survivability and damage output:
- first row is about survivability (skills like dodge, unarmed, staff defence)
- second rank is about damage output (skills like missile, throwing, air magic)
Also you really should judge game mechanics by normal setting, hard and easy settings are meant to be somewhat unbalanced.
But I'll copy my 3rd party on hard mode and will compare both parties food supplies at the end of depth 5. For science
Re: food consumption
Posted: Fri May 11, 2012 1:59 pm
by Goffmog
waylander wrote:there must be 2 versions of this game or something,on the 1st level there is something like 20 pieces of food this should last almost the entire game,i just dont get it.
While I haven't had food problems myself, and I'm somewhere on level 5 (I think), it's pretty clear how people end up in such a state. they must either be taking a very long time over puzzles/monsters or stuffing themselves with food more often than they need to. There will be a significant number of people doing one or both of those things. I think that's pretty easy to get.
Re: food consumption
Posted: Fri May 11, 2012 3:08 pm
by Eobersig
Never had any food issues (apart from having to throw away food to save weight), playing on normal. Likewise with herbs, plenty of supply. Happened with all parties so far, no matter whether they're damage builds (the rogue artillery) or far less efficient teams.
I can only suspect people with food issues (on normal)
- don't use load/save enough,
- do not find all food in hidden rooms,
- are packrats that lug every bit of useless gear from level to level,
- get too much damage on fights,
- or wait or rest to heal damage.
Re: food consumption
Posted: Fri May 11, 2012 3:59 pm
by Darklord
On normal,
I didn't reload to solve puzzles quicker,
I took lots of damage and then rested loads
I almost never used the blue crystals
I did find most/all the food though.
I ran out level 4 then struggled for a while, after that though I was more careful and had less problems.
Daniel.
Re: food consumption
Posted: Sat May 12, 2012 12:47 am
by owl905
Sympathies here for the people that run into the starving-heroes problem. It pinched a few times on Easy mode, and just once there was a backtrack/reload to drop something else instead of food. It may be mixed up in the frequent over-weight problems they all had.
There's a bunch of dummy-ups to avoid the problem - don't overeat, don't eat until hungry, and after a long time frigging around with maps, characters, or level-ups ... reload and do it pronto. Look for level-up paths that reduce consumption, and don't continuously wear items that increase consumption (fast-healing your way to a food problem).
But that doesn't save the players who find themselves caught in the famine-web, and that can ruin a game-run. So the alternate ideas involve work (hopefully only a little) for the developers. The first idea is a food potion (not a spell) - one tar bead plus one bloodrop blossom = instant full health. The second idea is that each .1kg ingredient has an alternate use as a .1kg piece of food (right-click). The finale idea is to make use of those four alcoves at the start of the game - a button in one alcove that spits out pitroot bread with a cooldown cycle. Actually, when I first loaded the game, the room was naturally shaped like a restart room - a 'forgive-me room' where parties could reload ... but it was empty. Caveat - only do one or more of those ideas if it's an easy in-code change. Otherwise ... let 'em eat cake.
Re: food consumption
Posted: Sat May 12, 2012 9:39 am
by Thels
owl905 wrote:But that doesn't save the players who find themselves caught in the famine-web, and that can ruin a game-run. So the alternate ideas involve work (hopefully only a little) for the developers. The first idea is a food potion (not a spell) - one tar bead plus one bloodrop blossom = instant full health. The second idea is that each .1kg ingredient has an alternate use as a .1kg piece of food (right-click). The finale idea is to make use of those four alcoves at the start of the game - a button in one alcove that spits out pitroot bread with a cooldown cycle. Actually, when I first loaded the game, the room was naturally shaped like a restart room - a 'forgive-me room' where parties could reload ... but it was empty. Caveat - only do one or more of those ideas if it's an easy in-code change. Otherwise ... let 'em eat cake.
If it's only people playing on Hard that are getting the problem, then it shouldn't be an issue.
However, Darklord seemed to have the problem on normal as well?
(Oh, and I always ate the food the moment the hungry icon appeared, and not a moment sooner. I didn't throw away any food, ever. I did however wear the increased food consumption bracers on my tank, but they are really good items. The reduced food consumption is in Athletics, which is otherwise useless. You're better off speccing for extra damage, so you finish fights quicker, and consume even less food.)
Re: food consumption
Posted: Sat May 12, 2012 10:59 am
by Ixnatifual
On Normal, at one point I didn't really have any food on me, but at the time everyone was very full and I found some food shortly thereafter. The rest of the game I was pretty packed with food.