Re: Why won't I buy the game...
Posted: Sun May 06, 2012 3:57 am
Get yourself a trackball or some ointmentSecretSantana wrote:My mouse wrist disagrees vehemently.
Get yourself a trackball or some ointmentSecretSantana wrote:My mouse wrist disagrees vehemently.
They'd also be earning themselves a reputation as an indie house that creates a badly imbalanced game in order to appease forum complainers. Seriously, developing the mouse agility to attack quickly and cast spells precisely is a substantial part of the challenge in the game. Much as I would love at least binding spell runes to the numeric keypad so I could dial them more quickly, I also recognize that it would make the game, or at least the part that involves casting spells, *MUCH* easier and more effective. I happen to think that mages could do with a buff to their general effectiveness, but a blanket "Let's make the game hugely easier" change to keybind everything would be pretty much game breaking.cacodaemon wrote:Really? Do you really think that they would be earning cash by coding it in? Doubtful. The only obvious need for it is seen by you. Unless a large number of people were to ask for this (don't hold your breath) they wouldn't be earning anything other than a headache.Gabucino wrote:Arguments like this (just replace the developer's name) has been over used and proven false numerous times, unfortunately. But here I am, trying.Crash wrote:Unlike most other game developers, Almost Human does listen and consider feedback.
Anyway, thanks for the replies (alas, most of them is just white noise). My post was simply conveying a method to earn more well deserved cash by taking one day to code the keyboard support. As far as I can see there is obvious need for it.
Yep. Like, SPACE+C is "move left", SPACE+B is "move right", SPACE+M is "fire". Does not work in an emulator!PSY wrote:WHAT??? Serioulsy? Nice...
Hungary.PSY wrote:Where are you from, anyway?
There is a solution to this, although it would require playtesting to find the correct balance. If enabling the option to bind runes to keypad, increase the cooldown time for spellcasting, or reduce the effectiveness (and cost) of spellcasting. In DM, I don't recall any cooldown, so I would fire off spells as fast as I could find the runes - but the game was designed this way. If LoG II, + or whatever was to include this option, there is a way of balancing it. I'm not sure if there is any way to eliminate mouse for finding hidden switches, performing inventory management, etc... It would be hard to go back to pre-mouse days.rakenan wrote:Much as I would love at least binding spell runes to the numeric keypad so I could dial them more quickly, I also recognize that it would make the game, or at least the part that involves casting spells, *MUCH* easier and more effective.
If those three game mechanisms had existed in LoG developers may have gained your support but would have probably lost mine.Gabucino wrote:(...)
2. 'M' key mapped to manipulating (...) hidden switches (...)
3. Casting. (...) Just display a list (...)
4. "All Attack" on-screen button (...)
And +1 to this comment. It is indeed weird, but who knows, maybe OP seeing a jacket in a store window that he doesn't like, enters the store just to tell the owner the reasons why he won't buy the jacket.pimpskinny wrote:What a weird thread to start. This is like me seeing a jacket in a store window, then going into the store just to tell the owner the reasons I won't buy the jacket. A normal person would just keep walking.
What's the point? Are you just trying to rub the Dev's noses in your personal dislike of a product that you haven't even bought? Just thank the person whose computer you borrowed to try out the game and leave it at that.
+1 to each of your comments, Merethif.Merethif wrote:If those three game mechanisms had existed in LoG developers may have gained your support but would have probably lost mine.Gabucino wrote:(...)
2. 'M' key mapped to manipulating (...) hidden switches (...)
3. Casting. (...) Just display a list (...)
4. "All Attack" on-screen button (...)
I guess, if my math is correct, they haven't lost a single penny with not having you as a customer then.
And +1 to this comment. It is indeed weird, but who knows, maybe OP seeing a jacket in a store window that he doesn't like, enters the store just to tell the owner the reasons why he won't buy the jacket.pimpskinny wrote:What a weird thread to start. This is like me seeing a jacket in a store window, then going into the store just to tell the owner the reasons I won't buy the jacket. A normal person would just keep walking.
What's the point? Are you just trying to rub the Dev's noses in your personal dislike of a product that you haven't even bought? Just thank the person whose computer you borrowed to try out the game and leave it at that.