LONG LIVE THE KING!Dandy wrote:I now crown Almost Human as kings of the dungeon crawler.
Daniel.
LONG LIVE THE KING!Dandy wrote:I now crown Almost Human as kings of the dungeon crawler.
Actually you know, the text dungeon creation sounded good they did a blog on it back in Sepetember last year, Here's the link.theruler wrote:petri wrote: We actually don't have a level editor at all. All levels have been coded in a text editor
You have all my respect guys.
That's what you'd expect from thight deadlines. Leveleditors are for sissies! Oh, wait, like I am!
Darklord wrote: Actually you know, the text dungeon creation sounded good they did a blog on it back in Sepetember last year, Here's the link.
http://www.grimrock.net/2011/09/09/buil ... n-part-ii/
I would happily have a tinker with it!
Daniel.
Second Life! Wow...I remember doing the gadget thing too, a few years ago. Forgot all about that. You should be fine with Lua, especially if you've used it before. And it doesn't sound like the editor will need heavy scripting anyway, unless you want to get crazy.Eschia wrote:I can't wait to get started. I must admit I am a bit rusty with Lua because I haven't used it in a few years, but I should be able to pick it right back up after delving into it again. I've used many different programming, scripting, and markup languages, and I always manage to return to them. Only because they all tend to use a similar tree format, which makes them easy to learn IMHO. Some of my fondest memories as a gamer were scripting and modding plugins for garrysmod, making my own UI pieces for EberQuest 2, or scripting gadgets in Second Life. I do feel that once you know how everything is made, it does take some realism out of a game, but I choose not to think about that too much.