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Re: elves in Grimrock

Posted: Sun Apr 29, 2012 1:58 am
by Miles-McStyles
Again, that's just a rough draft of typical fantasy races I thought of. I could theorycraft the spread of stats of other races, too, assuming this setting has ratmen and other such beasties.

Also: +1 for ratmen

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Re: elves in Grimrock

Posted: Sun Apr 29, 2012 8:58 pm
by Wizard of Makan
Nay to elves, dwarves, hobbitses and the rest of the yawnlings.

Yay to snailtaurs, ratmen, fish-harpies, scaly zebroids, undead half-possums and overweight glugnogs!

Re: elves in Grimrock

Posted: Mon Apr 30, 2012 9:54 am
by Thels
Your Dwarf has 42 attribute points, just like the Minotaur, only the Minotaur only has 1 skillpoint. Giving your Dwarf 3 skillpoints feels inherently broken to me. As a general rule of thumb, never give new/custom races/classes/skills/items/spells more points than existing ones, unless there's a good drawback. You might want to take a point away from Dwarves, especially Toughness. Starting with a 16 is just too good!

As for the Elf, his stats seem fine balance wise, until you actually let them have both "to hit" and "damage" based on Dexterity, meaning they doubledip from one stat they get boosted and get penalized in a stat they no longer have much use for. Now if you'd say Attack Power for ranged attacks...

Re: elves in Grimrock

Posted: Mon Apr 30, 2012 5:32 pm
by Goffmog
Wizard of Makan wrote:Nay to elves, dwarves, hobbitses and the rest of the yawnlings.

Yay to snailtaurs, ratmen, fish-harpies, scaly zebroids, undead half-possums and overweight glugnogs!
That's the best avatar I've ever seen anywhere, for anything, including Avatar the movie.

Re: elves in Grimrock

Posted: Mon Apr 30, 2012 9:26 pm
by Encephalon
A big NO! to elves, dwarves, halflings, kenders and half-elves in The Northern Realms. I found it quite refreshing that the game had a rather unusual race setup in addition to the humans. If I want elves and dwarves I'd go play some AD&D-based or almost any other fantasy game instead.

Re: elves in Grimrock

Posted: Mon Apr 30, 2012 9:30 pm
by Dorateen
Wizard of Makan wrote:Nay to elves, dwarves, hobbitses and the rest of the yawnlings.
The old that is strong does not wither.

Harumph!

Re: elves in Grimrock

Posted: Tue May 01, 2012 3:31 pm
by Goffmog
Dorateen wrote:
Wizard of Makan wrote:Nay to elves, dwarves, hobbitses and the rest of the yawnlings.
The old that is strong does not wither.

Harumph!
It just becomes a petrified shell of its former self.

Re: elves in Grimrock

Posted: Tue May 01, 2012 3:33 pm
by Zero
No elves. No anime. None of that goofy weaboo shit. Not here. Not EVER.

Go play Skyrim or Second Life if you want to dress up dolls. Seriously.

Re: elves in Grimrock

Posted: Tue May 01, 2012 4:45 pm
by Dorateen
Goffmog wrote:
Dorateen wrote:
Wizard of Makan wrote:Nay to elves, dwarves, hobbitses and the rest of the yawnlings.
The old that is strong does not wither.

Harumph!
It just becomes a petrified shell of its former self.
Deep roots are not reached by the frost.

Harumph!

Re: elves in Grimrock

Posted: Tue May 01, 2012 6:20 pm
by Ixnatifual
Rat-men characters would be nice-nice. Yeeeees.