Quest for Glory games were amazing. They literally had three (later, four) entirely different ways to tackle EVERY bit of the game based on whether you were a Fighter, Mage or Rogue (or Paladin, after you figured out how to become one in QFG2). And you could carry that character between games too!
Well, for some reason I couldn't ever get into the last game, but 1-4 were cool. The remake they released of 2 a couple of years back let me play them all again, and they were still fun.
Disasterrific wrote:Space Quest, Kings' Quest, Police Quest... All of these games were abysmally designed. Simply not fun to play. Wasn't there a section in one Space Quest were you had to amass money and the only way to win was to save then play the slot machine until you won? Yeah very clever... I'm surprised Sierra lasted as long as they did!
All point and click games had absurdly un-logical puzzles and douchebag doorstops. It was just the way of things back then. Worse, it was before the days of GameFAQs helping you out of a tight spot (days which are nearly passed now, actually, its the age of the Wiki/Concise Online Reference at the moment).