Please FIX the XP system!
Re: Please FIX the XP system!
Seebs ..Why don't you just play the game. Its far more about movement and keyboard skills , and solving puzzles. ..than it is about stats. I hardly ever look at my stats because if you are playing the game properly you rarely get hit by an opponents attack.
Last edited by dbgager on Thu Apr 19, 2012 5:07 am, edited 1 time in total.
Re: Please FIX the XP system!
I don't get this obsession with wanting all party members to be at the same level. Isn't that boring? I'd much rather have some party members weaker than others, that means I have to work harder not only to keep them alive, but also to get them more experience. The current system is great for that. I found my mage wasn't contributing much in the early stages, so I concentrated on ensuring the mage could better contribute. My rogue as well, he couldn't fight as effectively so I made him a projectile specialist. He got so good at it, he abandoned his nefarious assassination ways! None of this would have happened if my party had been more generic through even leveling. Reloading every fight just to ensure you're getting the right XP for each party member and then complaining it isn't much fun is you being obsessive, not the system being broken.
Re: Please FIX the XP system!
These guys want the game to do all the work, and a clearly definable optimum path ..with absolutelly no randomness to it. Like the dumbed down MMOs and games that we get nowadays.krayzkrok wrote:I don't get this obsession with wanting all party members to be at the same level. Isn't that boring? I'd much rather have some party members weaker than others, that means I have to work harder not only to keep them alive, but also to get them more experience. The current system is great for that. I found my mage wasn't contributing much in the early stages, so I concentrated on ensuring the mage could better contribute. My rogue as well, he couldn't fight as effectively so I made him a projectile specialist. He got so good at it, he abandoned his nefarious assassination ways! None of this would have happened if my party had been more generic through even leveling. Reloading every fight just to ensure you're getting the right XP for each party member and then complaining it isn't much fun is you being obsessive, not the system being broken.
Last edited by dbgager on Thu Apr 19, 2012 5:29 am, edited 1 time in total.
Re: Please FIX the XP system!
OP wrong?
I thought every character get XP for every encounter and whoever gets the kill get slightly more... but it is not much more... does not make much diff, and if you want a stronger mage or whatever you just aim to give him more kills.
No reason to reload at all, rofl.
I thought every character get XP for every encounter and whoever gets the kill get slightly more... but it is not much more... does not make much diff, and if you want a stronger mage or whatever you just aim to give him more kills.
No reason to reload at all, rofl.
Re: Please FIX the XP system!
Can you imagine checking your stats at every level up and after every battle..and if they are not perfect. loading to an earlier save point. No wonder the obsessive people ( you know who you are ) are not enjoying the game. Relax enjoy yoursef. Just play the game.Spathi wrote:OP wrong?
I thought every character get XP for every encounter and whoever gets the kill get slightly more... but it is not much more... does not make much diff, and if you want a stronger mage or whatever you just aim to give him more kills.
No reason to reload at all, rofl.
Last edited by dbgager on Thu Apr 19, 2012 5:35 am, edited 1 time in total.
Re: Please FIX the XP system!
Of course it's a contribution. What it is NOT is learning. "Whips up cure-poison" wow, I just followed the same ingredients i've used a dozen times! I should be rewarded for it!seebs wrote:Sure there is.Kadaeux wrote:There's nothing flawed about it.
This would totally be applicable if every way in which party members contributed yielded experience. Also if you got XP for contributing, rather than from being in the party slot that was occupied by the person who contributed when they did it.If someone doesn't contribute to the killing of a monster why should they get any experience for it? If you have four guys building a house and one spends all his time on a lounge chair drinking beer should he get paid the same as the other three?
Say you're fighting spiders, and one of your characters whips up a cure-poison potion while you're fighting. Not a contribution?
Following formula.Light spell. Not a contribution?
Following formula.Poison shield. Not a contribution?
Yes. It's called "Being chained together"There is a reason these four characters are played as a unified party.
Your examples are flawed. Repeating a recipe or formula is not learning. Is not experience. I could make a billion cakes following the recipe for chocolate cake down to the atomic molecule, that wouldn't mean I was gaining experience and learning. It'd mean I was following a pre-existing formula from rote. Using what I learned to make that billion cakes and make a new different flavoured cake. That is learning, that is experience. And I do believe the game does issue XP for the first time you discover a recipe or spell in the game.
You think that is less stressful? You are a sad strange person.I just decided to start from the top and play such that everyone gets XP from every kill. Haven't gotten to the four-skeleton sets yet, and those worry me because it's really not possible to be sure that everyone is "contributing" to a given kill. You might end up with one character happening not to ever hit a particular skeleton, while getting lots of hits off on another.
And what I've found is: This way of playing is a lot more stressful, it's less focused on effective fighting.
No, under my analogy people who don't do the work don't get paid. If someone doesn't hit a monster they don't learn anything thus they don't get experience. What is so hard about that? You're demanding people get experience FROM A KILL because they held a light or, instead of helping fight, actually found the time to sit down and blend herbs together?So under your analogy, let's say that you have a construction company whose policy is that each person only gets half pay for a board unless they drove one of the nails. Carrying lumber doesn't count, bringing nails doesn't count, holding something in place doesn't count; you have to drive one of the nails. So everyone sits around taking turns driving nails into each board, which is horrendously inefficient, but is the only way they can get full pay.
No. But neither should a character get XP for a kill they had no part in actually killing.Yeah, I'd say that's flawed. I should not be getting less XP for playing intelligently.
There is nothing flawed about it except your understanding of what experience means.
Re: Please FIX the XP system!
This is the sort of job for a psychiatrist to fix, not a game development team.I find myself saving and reloading often as 1 party member does not get full XP.
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Re: Please FIX the XP system!
The manual is incorrect. The exp system is flawed and the game doesn't reward the proper amount of exp to character that does dmg but rather to the slot if you want to read about how that works.
viewtopic.php?f=3&t=1197
viewtopic.php?f=3&t=1197
Re: Please FIX the XP system!
That sounds a lot more like a bug than a flaw in the XP system. I agree, the game should be attributing the XP to the character not the slot, hopefully it's on the to do list to fix. From what that post is saying, if you had a rogue in the front row to backstab, then shifted him to a back slot afterwards so your tanks could finish the mob off, your rogue's backstab would receive no experience, which clearly isn't right.legends of grimlock wrote:The manual is incorrect. The exp system is flawed and the game doesn't reward the proper amount of exp to character that does dmg but rather to the slot if you want to read about how that works.
viewtopic.php?f=3&t=1197
Re: Please FIX the XP system!
They will fix stuff like that I suppose. I would have thought, say if it is 90XP that the 90XP would be divided between the party with a bit extra to the killer (or damagers it sounds like). What he is saying really is it should be 360XP divided up on character contribution (including misses) or just fixed % for party split with a bonus for killer or contributors.
Currently they say it is slot based, with XP not allocated for some types of attack with a varied amount of XP lost totally, which sounds NQR.
Currently they say it is slot based, with XP not allocated for some types of attack with a varied amount of XP lost totally, which sounds NQR.