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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Posted: Wed Nov 28, 2012 8:33 pm
by HaunterV
oi!

Scriptless Dungeon

That is all.

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Posted: Wed Nov 28, 2012 9:14 pm
by SpiderFighter
HaunterV wrote:oi!

Scriptless Dungeon

That is all.
LMAO! Could you do it? ;)

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Posted: Wed Nov 28, 2012 9:20 pm
by JohnWordsworth
Haha, be prepared to fight a lot of monsters if there are no scripts in the dungeon :p. (Presumably you always need a completeGame() script somewhere too?).

I know we've not finished round 1 yet, but all this talk of round 2 is also getting my excited. I quite like the idea of adding a bunch of custom assets to the dungeon at the start - I'm not sure if I like the idea that room creators cannot add custom assets themselves, but if there were 20 custom assets already available at the start - it would probably cut down on the custom assets added later (as something similar may already have been added).

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Posted: Wed Nov 28, 2012 10:05 pm
by Kuningas
I thought I'd be swift and finish my room tonight, but then I checked my email and all hell broke loose as usual. Just when I was thinking I was almost done before christmas. : D Fear not, I'll have it done as fast as possible. I have only lectures this week, no sudden, country-spanning trips like I fear I'll have in a few weeks : P

And I hoped for some action, now I have it all at once!

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Posted: Thu Nov 29, 2012 12:10 am
by HaunterV
I could totally do a scriptless dungeon. nothing but timers and counters and connectors and plates. Just think of all the connectors. Looking at it in the editor would seriously be like looking at a circuitry diagram.

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Posted: Thu Nov 29, 2012 1:02 am
by JohnWordsworth
@Kuningas: Hehe, I had plans to 'deliver the fastest room' by copying and pasting in from a source dungeon. These things never seem to work out quite as planned. :p. Looking forward to seeing your room though!

@HaunterV: Hah! It would look like the old Little Big Planet 1 stages - wires and buttons all over the shop.

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Posted: Thu Nov 29, 2012 2:17 am
by Neikun
I don't like the idea of no custom assets. Custom assets are kinda what I'm all about lol.

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Posted: Thu Nov 29, 2012 2:20 am
by LordYig
Neikun wrote:I don't like the idea of no custom assets.
I agree !
Neikun wrote:Custom assets are kinda what I'm all about lol.
me too :lol:

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Posted: Thu Nov 29, 2012 7:46 pm
by Merethif
Neikun wrote:I don't like the idea of no custom assets. Custom assets are kinda what I'm all about lol.
There may a be rule to not have custom assets that require additional files (models, textures) but, for example shaft mace or dragon mouth socket or marble slime (?) would be allowed.

Also I totally love an idea of dugeon of good&evil (light&darness/order&chaos). Reminds me of recently published Giana Sisters: Twisted Dream (http://gianasisterstwisteddreams.com/). I can imagine party, upon entering good dungeon, turn evil and is killing good fairy/angelic creatures. Then when entering evil dungeon they turn back into valiant heroes fighting against forces of darkness. Of course these changes may be only story-wise ones (I don't expect changing portraits and such).

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Posted: Thu Nov 29, 2012 11:56 pm
by SpiderFighter
Merethif wrote:
Neikun wrote:I don't like the idea of no custom assets. Custom assets are kinda what I'm all about lol.
There may a be rule to not have custom assets that require additional files (models, textures) but, for example shaft mace or dragon mouth socket or marble slime (?) would be allowed.

Also I totally love an idea of dugeon of good&evil (light&darness/order&chaos). Reminds me of recently published Giana Sisters: Twisted Dream (http://gianasisterstwisteddreams.com/). I can imagine party, upon entering good dungeon, turn evil and is killing good fairy/angelic creatures. Then when entering evil dungeon they turn back into valiant heroes fighting against forces of darkness. Of course these changes may be only story-wise ones (I don't expect changing portraits and such).
Ooohhhh....now you just know we need to investigate this, don't you? :D