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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Mon Jul 15, 2013 5:40 pm
by Isaac
Diarmuid wrote:Yes, you have a maximum of 9x9x3 space to work with, and the reward for whatever you do in your room is to get a swirl key.
Do you mean 9x9 with 1 cell up or down; (or floor)?
*I guess I'll see in the map when I see it.
Great to see you coming on board!
Thanks.
If you wish, I can send you the latest version of the file to see how it looks like. You can also start designing your room in advance if you want to, and just merge it in when you're ready. If you name all your stuff with a prefix like isaac_alcove_1, it should be easy to copy paste from your dungeon.lua to the main file without creating duplicates and other conflicts.
Sure, please send the link to me.
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Mon Jul 15, 2013 11:18 pm
by Neikun
Isaac wrote:Diarmuid wrote:Yes, you have a maximum of 9x9x3 space to work with, and the reward for whatever you do in your room is to get a swirl key.
Do you mean 9x9 with 1 cell up or down; (or floor)?
*I guess I'll see in the map when I see it.
It's a 9x9 room with one level above and below it.
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Tue Jul 16, 2013 1:07 am
by Diarmuid
Right.
You have also access to a bunch of technical stuff and libraries already installed, such as LoG framework, grimwidgets, grimq (with auto torches, auto secrets, auto alcoves...), exspLite, the quickbar, a lightTracker system, a global timer, etc.
Just ask if you need any help
.
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Mon Jul 22, 2013 4:15 am
by Diarmuid
Hey people,
some updates on how things are going on! Don't worry, there's a lot of work being done behind the scenes by PMs or on the skype channel.
So:
- Neikun's room is finished (and is a lot of fun).
We now have 9 rooms ready!
- JohnW & Xanathar did a lot of testing, found some bugs here and there, we fixed them
- Based on Xanathar's experience with his Sunset Gate mod, we went ahead to do some optimizations, notably by removing the dynamic hook system that the LoG framework provided, except for monsters. Party hooks are now handled in a more direct way through a central script entity on the topmost floor called "hooks". So if you want to add something to the party onMove for example, go put a call to your function from there, and
do not do ANY cloneObject on the party in .lua files. All previous hooks that people had put in were transferred to that. Playing is now much more fluid as a result.
- I tried to contact Krazzikk and Marble Mouth, next people in line. Unfortunately, I haven't heard from them, Marble Mouth in particular not been seen on the boards since April...
Let's hope they might pop in at some point, if not, well... Meanwhile,
Kuningas is next to set on designing a devious room for the poor players to be.
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Sat Aug 10, 2013 8:12 am
by Eleven Warrior
ohhhhh God cant wait lol, AWESOME
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Sun Aug 11, 2013 1:32 am
by Diarmuid
Eleven Warrior, If ever you want to join in, we still have a few rooms free for more community modders! There's absolutely no "minimum modding skill" or BS like that, there's people of all kinds of levels in terms of scripting, designing and so on on the project, the goal is to make a fun collective work!
So if you want to jump on, just tell us!
PS: For everyone else, Kuningas has the main file right now and is working on it. No news from Krazzikk and Marble Mouth unfortunately in a month in a half, so we'll count them out.
EDIT: Updated list
Contributers:
Room 1:
Room 2: SpiderFighter -
On pause
Room 3: JohnWordsworth -
Finished!
Room 4: mahric -
Finished!
Room 5: Drakkan -
Finished!
Room 6: Billick -
Finished!
Room 7: Ancylus -
Finished!
Room 8: Neikun -
Finished!
Room 9: aaneton -
Finished!
Room 10: Ryeath_Greystalk -
Finished!
Room 11: Ciccipicci
Room 12:
Room 13:
Room 14: The cube -
Finished!
Room 15: Kuningas -
Working on Room
Room 16: Leki
Room 17: Merethif
Room 18: Msyblade
Room 19: Diarmuid-
Working on Room
Room 20: Skuggs -
On pause
Room 21: Isaac -
Working on Room
Room 22: Flatline
Room 23: Kseroshy
Room 24: Xanathar
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Sun Aug 11, 2013 3:12 am
by Asteroth
Ouch, come to think of it. Has there been no progress in 20 days? Don't want to complain.
Oh. Also i'm discovering just how much i hate typing on a tablet. I want a computer again.
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Sun Aug 11, 2013 4:01 am
by Diarmuid
Asteroth wrote:Ouch, come to think of it. Has there been no progress in 20 days? Don't want to complain.
Oh. Also i'm discovering just how much i hate typing on a tablet. I want a computer again.
It's been summer... people on vacation (including me). Such projects are always on the long run, we did also a lot of bug-fixing and optimizing behind the scenes.
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Sun Aug 11, 2013 8:35 am
by JohnWordsworth
Very true re: the summer break. Also, while I think the dungeon at the end of this run will be awesome, I think we perhaps gave each user a bit too much space to play with which means - it actually takes quite a bit of time to build a mini-dungeon in a 9x9x3 area. Perhaps for the next ORRR (whether that's LOG1 or 2) we could make it 2 floors per user?
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Sun Aug 11, 2013 6:16 pm
by Isaac
JohnWordsworth wrote:Very true re: the summer break. Also, while I think the dungeon at the end of this run will be awesome, I think we perhaps gave each user a bit too much space to play with which means - it actually takes quite a bit of time to build a mini-dungeon in a 9x9x3 area. Perhaps for the next ORRR (whether that's LOG1 or 2) we could make it 2 floors per user?
Perhaps milestone deadlines that define separate periods of design and debug; it's already 1 floor each (with the option of two more if they wish). Perhaps a suggested schedule for first concepts, and then designing the layout; then dressing the area (with content); then testing the design, and later live in the master file. *These would be purely a best practice/suggestion, not rigid rules... but the idea is to discourage major feature creep during development ~after a point where time is becoming short.