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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Wed Dec 05, 2012 10:51 pm
by LordYig
Neikun wrote:Thanks to FrEEsiD, we have something else to think about =D
Nice pillars !
Add seamless borders to your texture and you have something !
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Thu Dec 06, 2012 3:39 am
by Neikun
That's step two, haha.
Thanks to ExpDevourer, I accidentally made this:
Should I would on a redbrick dungeon, or do the EoB guys got that one covered pretty well?
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Thu Dec 06, 2012 3:43 am
by scorp29
Is it a portal gate to another dimension ?
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Thu Dec 06, 2012 4:01 am
by Neikun
Nah, it's just an idea for a new wall set.
A more red-brick style.
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Fri Dec 07, 2012 1:39 pm
by Neikun
Had a dream this morning:
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Fri Dec 07, 2012 2:31 pm
by Xanathar
Holy crab! Where did you find the money to buy such beautiful dresses ?
I kept it for myself because I'm shellfish.
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Fri Dec 07, 2012 2:35 pm
by Neikun
There was a lot of talk about futuristic assets being lacking. Thought I'd contribute.
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Fri Dec 07, 2012 2:59 pm
by Xanathar
Crab.. futuristic..
Skeleton body over robotic crab legs in a "wild-wild-west" fashion ?
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Fri Dec 07, 2012 5:51 pm
by Mal85
Clockwork baddy pack in order?
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Fri Dec 07, 2012 6:00 pm
by scorp29
Don't put this crab into water héhé