[CLOSED] Call to modders/mappers: "One Room" round robin!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Neikun »

Update on the lanterns, cause I want them to be as playable as possible.
I was doing some testing with the anchorPos and I was always trying to hide the torch inside the wall.
This causes clipping as you've all seen.

Clearly it was time to think outside the box.

What if I hide the torch outside the entire map?
So I tried:

Code: Select all

defineObject{
	name = "lantern_torch_holder",
	class = "TorchHolder",  
	model = "assets/models/env/wall_lantern.fbx",
	anchorPos = vec(0.05, 1.53, 400),
	anchorRotation = vec(0, -20, -90),
	placement = "wall",
	editorIcon = 84,
}
That torch is nowhere to be seen in all 32 squares.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
Komag
Posts: 3656
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Komag »

nice one! Is this easy to drop into the map and replace? I suppose it's just a matter of editing the text :)
Finished Dungeons - complete mods to play
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Neikun »

you just have to change the 2 to 400 =D
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
SpiderFighter
Posts: 789
Joined: Thu Apr 12, 2012 4:15 pm

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by SpiderFighter »

Wow...this is brilliant work, Neikun! I've had to come up with some really creative layouts in my mod due to the clipping...this will eradicate that need.
User avatar
Lupe Fenrir
Posts: 25
Joined: Sun Oct 07, 2012 7:42 am
Location: Sweden

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Lupe Fenrir »

Neikun wrote:you just have to change the 2 to 400 =D
I can do that.
My name is Torsek in some places
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Neikun »

SpiderFighter wrote:Wow...this is brilliant work, Neikun! I've had to come up with some really creative layouts in my mod due to the clipping...this will eradicate that need.
I knew all along. I just wanted to test your design capabilities!
Yeah.. you'll believe that. lol
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
Lupe Fenrir
Posts: 25
Joined: Sun Oct 07, 2012 7:42 am
Location: Sweden

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Lupe Fenrir »

So, after some reworking of the scripts, my room is done and working in the editor.
I just need to test it out in game and then I'll send it in.
EDIT: And it is done!

New Assets:
SpoilerShow
  • A warden with custom texture and onDie-code called "evil_golem"
  • A custom material for this called "golem"
  • A modified ogre_hammer called "grimforge_hammer"
  • A custom altar called "grimforge_anvil"
  • A custom sound called "golem_reduild"
  • A copy of gear_key called "hub_key"
  • A copy of red_gem called "heart_of_stone"
  • A custom light-source called "grimforge_floor_light"
  • Another custom light-source called "grimforge_ceiling_lamp"
  • Particle systems for these with the same names
My name is Torsek in some places
User avatar
SpiderFighter
Posts: 789
Joined: Thu Apr 12, 2012 4:15 pm

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by SpiderFighter »

Moving right along!

Contributers:
Neikun (Entrance Room) - done!
Grimwold - done!
Skuggasveinn - done!
Ciccipicci - done!
Billick - done!
Wilfrey - done!
Xanathar - done!
uggardian - done!
Komag - done!
Merethif - done!
BeNNyBiLL - done!
HaunterV - done!
Wolfrug - done!
Lupe Fenrir - done!
JohnWordsworth - Working on room
Lmaoboat
Kuningas
pinnguaq
SpiderFighter
Super Secret Surprise Guest Modder (Final Room)[/quote]

I'm starting to get nervous now. You guys are leaving a lot for me to live up to.
User avatar
Komag
Posts: 3656
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Komag »

Really though it doesn't have to be any big deal, just a fun room with a couple battles or traps or a puzzle, nothing crazy fancy, just fun!
Finished Dungeons - complete mods to play
User avatar
SpiderFighter
Posts: 789
Joined: Thu Apr 12, 2012 4:15 pm

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by SpiderFighter »

Komag wrote:Really though it doesn't have to be any big deal, just a fun room with a couple battles or traps or a puzzle, nothing crazy fancy, just fun!
I have a couple of ideas, but I'm not sure which one I'm going with yet. Sometimes I get inspiration from the architecture, so once I see what the layout is when it gets to me, it will be easier to make up my mind.
Post Reply