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Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Sat Nov 03, 2012 1:15 am
by Grimwold
Or how about:
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Sat Nov 03, 2012 1:21 am
by Komag
YES!
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Sat Nov 03, 2012 1:36 am
by Neikun
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Sat Nov 03, 2012 1:50 am
by SpiderFighter
lmao! You guys really took this and ran!
Nice work
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Sat Nov 03, 2012 1:52 am
by Neikun
That's what we do. New ideas inspire newer ideas faster than I can think!
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Sat Nov 03, 2012 11:16 pm
by SpiderFighter
I was thinking along the same lines (even though it's not an alcove).
Now I have this:
that turns into this:
Quite a surprise!
of course, his stats are a bit different now:
cloneObject{
name = "stone_ogre",
baseObject = "ogre",
model = "mod_assets/models/stone_ogre.fbx",
health = 900,
immunities = { "fire", "cold", "poison" },
exp=950,
}
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Mon Nov 05, 2012 1:24 am
by Merethif
Grimwold wrote:My first alcove... hope it's not something that's been done before... I only changed a couple of lines, the bulk of the object is cloned from the key hook by Crisman.
Hm... now add this (by Skuggasveinn):
http://www.youtube.com/watch?v=OI9dfGyD ... e=youtu.be
and this (by crisman):
http://www.youtube.com/watch?v=u9ugf3jxR-U
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Mon Nov 05, 2012 1:28 am
by Neikun
*snerk*
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Mon Nov 05, 2012 2:11 am
by SpiderFighter
Interesting effect, that bottom one.
I want my players to feel tension, not have heart attacks! lol
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Posted: Mon Nov 05, 2012 2:55 am
by Skuggasveinn
I love the crisman effect
He should have is own fashion line
Skuggasveinn.