Recently, I found about LOG through the site
http://dmweb.free.fr/ (Dungeon Master Encyclopedia) under its first title 11 years ago “Escape From Dragon Mountain” under Fan made clones(Modern)
http://dmweb.free.fr/?q=node/822 . It led me to Dungeon Master's forum
http://www.dungeon-master.com/forum/vie ... hp?t=21366 where I followed the thread since Nov. 9th 2001—when Petri first posted his project. I followed the thread for many years, and I finally got my first glimpse of Escape From Dragon Mountain (LOG) with a teaser of some spiders in a closed cell:
http://www.grimrock.net/2011/07/15/lege ... ck-teaser/ I was completely stoked! Then I was even more thrilled when I found out the game was released earlier this year—I didn’t have to wait for it! I’ve always thought a modernized game based off the cult classic DM would be awesome—truly Petri and his team over the past decade of hard work has given us old-school DM guys an incredible gift! I bought two copies: one for me and the other for my brother-in-law. He and I are both addicted; it’s fantastic!
My comments here may be more appropriate in a different thread, but I would like to mention my two cents of what I would like to see after playing the game.
More customizable controls:
• I would like to attack using left click instead of right click
Hot keys for spells for faster spell casting:
• Some sort of arrow icon on the runes dialog that sends several spells to the mage’s hot key list
Now here is the biggy: Incorporate strategical game play by doing the following
• During game play, the ability to bring up a small tactical map (small window in left corner of screen showing a map of the immediate area in dungeon) where you can drag and drop your characters (can only put a character where you have been) around the room or down the hall to wait and do auto-combat if necessary.
• Possibly an “eye” icon where you can switch to any of your character’s point of view
• Like the snail or poison alert, an alert that shows they are being attacked—open the tactical map drag and drop your other characters over there to help them out. Then, hit the eye icon on the character that is being attacked to switch to their point of view while the others are now coming to join the fight!
Taller Dungeons that give you the feel of the great hall in the first Lord of the Rings where we first saw the Balrog—drums in the deep!