I see what you are saying, they don't "dodge" 2x2, only attack "2x2". sry
AI currently is always a combination of scripted and randomized elements. Until they invent a brain.
(Oh you mean editable scripts. sry, lol)
Thels wrote:just cause more punishment.
Stops the case of "no punishment" and Less punishment in some cases. It all depends on where you stack your assumptions, lol.
Tests your Armour during boring fights where the monsters don't stand a hope (nearly every fight). I see your side, if done too much it becomes very Plain Jane and just as boring.
I have only ever found one game that has never become boring though. Anyway that game relies on restricting freedom by... if you tried to advance too fast by killing the advanced robots you run out of good gear and batteries to run that gear, and a perfect sub game where the computer has the same starting randomized odds as you at the same equipment level (but you generally have a better or worse equipment level), but is a game of logical chicken to play out... he who moves first is at a disadvantage as he has shown his hand, he who moves too late could lose it all by running out of time.
This last bit is the key... "he who moves first is at a disadvantage as he has shown his hand, he who moves too late could lose it all by running out of time".