Page 268 of 396
Re: Ask a simple question, get a simple answer
Posted: Mon Nov 12, 2018 6:31 pm
by Pompidom
Code: Select all
defineObject{
name = "ud_roof_01_inverted",
baseObject = "base_wall_decoration",
components = {
{
class = "Model",
model = "mod_assets/vb_models/models_under_d/env/ud_roof_01.fbx",
staticShadow = true,
rotation = vec(180, 0, 0),
},
},
replacesWall = true,
tags = { "VB","Under Dungeon" },
}
So basically this, what I asked in the first place
Worx great! Thanks Thom!
Re: Ask a simple question, get a simple answer
Posted: Tue Nov 13, 2018 2:47 pm
by KhrougH
hello again
i have two help needs in one question:
how can i "use" global tables?
i'm defining an object and i want to have many on them on the map but i want the player can use it only one time each object. than i tried with a table, but i can't find a way to use as global table. i did this:
Code: Select all
local mytable = {}
defineObject{
name = "myobject",
baseObject = "base_mybase",
components = {
bla bla bla...
{
class = "Clickable",
offset = vec(0, 1, -3),
size = vec(5, 5, 0),
maxDistance = 2,
frontFacing = false,
--debugDraw = true,
onClick = function(self)
local allow = true
for _, v in ipairs(mytable) do
if v == self.go.id then
allow = false
break
else
allow = true
end
end
if allow == true then
table.insert(mytable,self.go.id)
playSound("secret")
party.party:shakeCamera(0.02,2)
hudPrint("hurray")
end
end
end,
},
it works good, but of corse, "local" is not global. so if i use all of them than i save the game and than i load the game and i use them again they still works. but they shouldn't.
so. how can i solve this problem? maybe with a "disableself" component!?
second question is:
how can i do the same thing but insted using myobject only one time, i want to use it once in a day?
so after 24 hours (game timing) i can use it again.
i hope i've been clear
Re: Ask a simple question, get a simple answer
Posted: Tue Nov 13, 2018 3:10 pm
by KhrougH
how can i make an object clickable on every side in defineObject?
like a rock. i would like that something happens whenever you stand around it not only in "facing" position.
Re: Ask a simple question, get a simple answer
Posted: Tue Nov 13, 2018 4:54 pm
by THOM
KhrougH wrote: ↑Tue Nov 13, 2018 3:10 pm
how can i make an object clickable on every side in defineObject?
like a rock. i would like that something happens whenever you stand around it not only in "facing" position.
Have a look how it's done with the "pushable block" object: there are four klickable zones on every side.
Re: Ask a simple question, get a simple answer
Posted: Thu Nov 15, 2018 5:14 pm
by KhrougH
THOM wrote: ↑Tue Nov 13, 2018 4:54 pm
KhrougH wrote: ↑Tue Nov 13, 2018 3:10 pm
how can i make an object clickable on every side in defineObject?
like a rock. i would like that something happens whenever you stand around it not only in "facing" position.
Have a look how it's done with the "pushable block" object: there are four klickable zones on every side.
gosh, you're right!!!
i'll take a look, thanks
Re: Ask a simple question, get a simple answer
Posted: Thu Nov 15, 2018 5:27 pm
by KhrougH
ok, i already checked this argument on this forum and i couldn't find the right thread, so i have a brand new (annoying) question:
i'm working with blender. doing a tree. it works fine. but looks what happens when i use it in the game:
https://drive.google.com/open?id=1Pgisq ... UfAcLiK9XS
https://drive.google.com/open?id=1I4cgb ... 6XFl56CpY-
https://drive.google.com/open?id=1woHjq ... X-ISdYzt2b
https://drive.google.com/open?id=1Q8Rtp ... ue0qvcXNvt
walking back from the tree, it disappear. it doesn't happens to an already existing tree in game.
as you can see from the screenshots stepping away it vanish ... like a cheap magic!
i made copy/paste of defineObject and defineMaterial of the inGame tree. so it should be something in Blender. but i can't find the solution.
somebody knows what's going on in there?
Re: Ask a simple question, get a simple answer
Posted: Thu Nov 15, 2018 5:46 pm
by KhrougH
few days ago i asked this:
KhrougH wrote: ↑Tue Nov 13, 2018 2:47 pm
hello again
i have two help needs in one question:
how can i "use" global tables?
i'm defining an object and i want to have many on them on the map but i want the player can use it only one time each object. than i tried with a table, but i can't find a way to use as global table. i did this:
Code: Select all
local mytable = {}
defineObject{
name = "myobject",
baseObject = "base_mybase",
components = {
bla bla bla...
{
class = "Clickable",
offset = vec(0, 1, -3),
size = vec(5, 5, 0),
maxDistance = 2,
frontFacing = false,
--debugDraw = true,
onClick = function(self)
local allow = true
for _, v in ipairs(mytable) do
if v == self.go.id then
allow = false
break
else
allow = true
end
end
if allow == true then
table.insert(mytable,self.go.id)
playSound("secret")
party.party:shakeCamera(0.02,2)
hudPrint("hurray")
end
end
end,
},
it works good, but of corse, "local" is not global. so if i use all of them than i save the game and than i load the game and i use them again they still works. but they shouldn't.
so. how can i solve this problem? maybe with a "disableself" component!?
second question is:
how can i do the same thing but insted using myobject only one time, i want to use it once in a day?
so after 24 hours (game timing) i can use it again.
i hope i've been clear
i found this thread:
viewtopic.php?f=22&t=8147#p82429
is this my answer?
Re: Ask a simple question, get a simple answer
Posted: Fri Nov 16, 2018 1:08 am
by Pompidom
dissolveStart = 4,
dissolveEnd = 6,
this is apparently the default settings
add this to your defineobject and increase the numbers
Re: Ask a simple question, get a simple answer
Posted: Fri Nov 16, 2018 2:23 am
by minmay
dissolveStart and dissolveEnd are nil by default. If your model has a mesh node called lod1_mesh, it will start to fade in at a distance from the camera equal to dissolveStart*3 meters, and finish fading in at dissolveEnd*3 meters. Meanwhile, the rest of the mesh nodes will fade out.
So there are two ways it is typically used: to switch to a lower-detail mesh at long distances (used for the vanilla game's trees), and to disappear completely at long distances (used for the vanilla game's grass, heather, etc.). If you want neither, leave dissolveStart and dissolveEnd nil, and no fading will occur.
Re: Ask a simple question, get a simple answer
Posted: Fri Nov 16, 2018 3:21 am
by akroma222
KhrougH wrote: ↑Tue Nov 13, 2018 2:47 pm
hello again
i have two help needs in one question:
how can i "use" global tables?
i'm defining an object and i want to have many on them on the map but i want the player can use it only one time each object. than i tried with a table, but i can't find a way to use as global table. i did this:
Code: Select all
local mytable = {}
defineObject{
name = "myobject",
baseObject = "base_mybase",
components = {
bla bla bla...
{
class = "Clickable",
offset = vec(0, 1, -3),
size = vec(5, 5, 0),
maxDistance = 2,
frontFacing = false,
--debugDraw = true,
onClick = function(self)
local allow = true
for _, v in ipairs(mytable) do
if v == self.go.id then
allow = false
break
else
allow = true
end
end
if allow == true then
table.insert(mytable,self.go.id)
playSound("secret")
party.party:shakeCamera(0.02,2)
hudPrint("hurray")
end
end
end,
},
it works good, but of corse, "local" is not global. so if i use all of them than i save the game and than i load the game and i use them again they still works. but they shouldn't.
so. how can i solve this problem? maybe with a "disableself" component!?
second question is:
how can i do the same thing but insted using myobject only one time, i want to use it once in a day?
so after 24 hours (game timing) i can use it again.
i hope i've been clear
Hey KhrougH,
It's an extremelyuseful thread indeed .... and
Here is a detailed answer to your local / global table Q (minmays response at the end)
viewtopic.php?f=22&t=18236&p=116703&hil ... ig#p116703
And further explanations / examples in .rhavin 's thread (answers provided by Isaac & minmay)
viewtopic.php?f=22&t=18159&p=115633&hil ... ig#p115637
Searching the forum for "Config" will set you on the right track
(And Config. is how I usually ref global tables - but do read into it as it is not as simple at that)
Enjoy & happy reading!